Project 12: Vending Machine Controller
Combine FSM control with a balance datapath to dispense items.
Quick Reference
| Attribute | Value |
|---|---|
| Difficulty | Advanced |
| Time Estimate | 1 week |
| Main Programming Language | Verilog (Alternatives: VHDL, SystemVerilog) |
| Alternative Programming Languages | VHDL, SystemVerilog |
| Coolness Level | High |
| Business Potential | Medium |
| Prerequisites | FSMs, Registers, Comparators |
| Key Topics | FSM + datapath, Balance tracking |
1. Learning Objectives
- Separate control and datapath
- Handle coin inputs and pricing
- Generate a dispense pulse
2. All Theory Needed (Per-Concept Breakdown)
Finite State Machine Design
Description/Expanded Explanation of the concept
FSMs model systems that move between discrete states. They are the backbone of controllers: traffic lights, vending machines, UARTs, and CPUs. A clear state diagram and correct next-state logic are essential.
Definitions & Key Terms
- State -> encoded system condition
- Moore FSM -> outputs depend only on state
- Mealy FSM -> outputs depend on state and inputs
Mental Model Diagram (ASCII)
S0 --in--> S1 --in--> S2
^ |
+-----------------+

How It Works (Step-by-Step)
- Define states and transitions.
- Encode the states.
- Implement next-state combinational logic.
- Register the state on the clock edge.
Minimal Concrete Example
always @(posedge clk) begin
if (reset) state <= IDLE;
else state <= next_state;
end
Common Misconceptions
- “State encoding doesn’t matter.” -> It affects area and speed.
- “Mealy is always faster.” -> It can glitch if inputs change.
Check-Your-Understanding Questions
- When would you choose Moore over Mealy?
- How do you avoid glitches on outputs?
- How do you handle illegal states?
Where You’ll Apply It
- This project: used in Section 3.2 and Section 4
- Also used in: P11-traffic-light-controller.md, P13-serial-pattern-detector-finding-10110-in-a-bitstre.md, Final CPU
Datapaths and Flag Generation
Description/Expanded Explanation of the concept
A datapath is the collection of registers, muxes, and an ALU that moves and transforms data. Flags (zero, carry, negative) are simple but essential signals that let control logic make decisions.
Definitions & Key Terms
- Datapath -> the data-processing portion of a design
- Control -> logic that selects operations and routes data
- Flags -> status bits derived from results
Mental Model Diagram (ASCII)
[Regs] -> [ALU] -> [Regs]
| |
Z C flags

How It Works (Step-by-Step)
- Registers feed operands into the ALU.
- Control selects the ALU operation.
- Result and flags are computed in the same cycle.
- Flags are stored or forwarded for decision-making.
Minimal Concrete Example
assign z = (y == 0);
assign n = y[7];
Common Misconceptions
- “Flags are only for CPUs.” -> Many control systems use them too.
- “Flags don’t need testing.” -> They are part of the contract.
Check-Your-Understanding Questions
- When should the zero flag assert?
- How do you compute a negative flag for unsigned data?
- Why separate datapath and control?
Where You’ll Apply It
- This project: used in Section 3.2 and Section 4
- Also used in: P19-calculator-with-7-segment-display.md, Final CPU
Verification with Testbenches and Waveforms
Description/Expanded Explanation of the concept
Testbenches are simulation-only modules that apply stimulus and check outputs. Waveforms (VCD) are the hardware engineer’s microscope; they reveal timing, glitches, and ordering problems. A good testbench is deterministic and covers edge cases.
Definitions & Key Terms
- Testbench -> a non-synthesizable module that drives a DUT
- VCD -> Value Change Dump waveform file
- Deterministic test -> same inputs produce same outputs every run
Mental Model Diagram (ASCII)
[Testbench] -> [DUT] -> [VCD] -> [GTKWave]

How It Works (Step-by-Step)
- Initialize inputs to known values.
- Apply stimulus over time.
- Dump waveforms and check outputs.
- Add assertions or PASS/FAIL messages.
Minimal Concrete Example
initial begin
$dumpfile("wave.vcd");
$dumpvars(0, tb);
a = 0; b = 1; #10;
$finish;
end
Common Misconceptions
- “If it simulates once, it’s correct.” -> Cover all relevant cases.
- “Waveforms are optional.” -> They are often the only way to debug timing.
Check-Your-Understanding Questions
- Why keep testbench and DUT separate?
- What is the purpose of
$dumpvars? - How do you make a testbench deterministic?
Where You’ll Apply It
- This project: used throughout Section 6 (testing)
- Also used in: all other projects in this folder
3. Project Specification
3.1 What You Will Build
A vending machine FSM with balance register, comparator, and dispense output.
3.2 Functional Requirements
- Requirement 1: Accept coin inputs
- Requirement 2: Track balance and compare to price
- Requirement 3: Dispense exactly once per purchase
3.3 Non-Functional Requirements
- Performance: Stable operation at the target clock and interfaces.
- Reliability: Deterministic outputs on all defined inputs.
- Usability: Clear ports and documented behavior.
3.4 Example Usage / Output
{p['example_usage']}
3.5 Data Formats / Schemas / Protocols
{p[‘data_format’]}
3.6 Edge Cases
- Overpayment
- Select without balance
3.7 Real World Outcome
3.7.1 How to Run (Copy/Paste)
vvp vending_tb
3.7.2 Golden Path Demo (Deterministic)
Run the demo command above with the provided testbench and confirm the outputs match the golden transcript.
3.7.3 CLI Transcript
coin=25 balance=25
coin=25 balance=50
select=1 -> DISPENSE
3.7.4 Failure Demo (Expected)
# Example failure case
ERROR: Output mismatch at vector 3
Expected: 0x0A, Got: 0x0B
EXIT CODE: 1
Notes:
- Exit code 0 indicates all tests passed
- Exit code 1 indicates a test failure
4. Solution Architecture
4.1 High-Level Design
[inputs] -> [core logic] -> [outputs]

4.2 Key Components
| Component | Responsibility |
|---|---|
| balance_reg | Tracks current balance |
| fsm | Controls state transitions |
| comparator | Checks balance >= price |
4.3 Data Structures (No Full Code)
// Example signals (adapt to your design)
reg [7:0] state_reg;
reg [7:0] data_reg;
4.4 Algorithm Overview
Key Algorithm: Core control flow
- Initialize state/reset conditions.
- Apply inputs and compute outputs.
- Update state on clock edges (if sequential).
Complexity Analysis:
- Time: O(1) per cycle
- Space: O(N) for registers and logic
5. Implementation Guide
5.1 Development Environment Setup
iverilog -v
# Ensure GTKWave is installed for waveform viewing
5.2 Project Structure
project-root/
|-- src/
| |-- top.v
| |-- core.v
|-- tb/
| |-- tb.v
|-- Makefile
|-- README.md

5.3 The Core Question You’re Answering
“How do you combine control (FSM) with data (balance and pricing)?”
5.4 Concepts You Must Understand First
- FSMs
- Registers
- Comparators
5.5 Questions to Guide Your Design
- Will you support multiple product prices?
- How do you handle change?
5.6 Thinking Exercise
Write a state diagram for insert-coin -> select -> dispense.
5.7 The Interview Questions They’ll Ask
- How do you prevent double-dispense?
- How do you separate control and datapath?
5.8 Hints in Layers
- Use a one-cycle pulse for dispense.
- Subtract price from balance on dispense.
5.9 Books That Will Help
| Topic | Book | Chapter |
|---|---|---|
| FSMs | Digital Design and Computer Architecture | Ch. 3.4 |
| Datapaths | Digital Design and Computer Architecture | Ch. 5 |
5.10 Implementation Phases
Phase 1: Foundation
Goals:
- Establish core module structure
- Implement minimal behavior
Tasks:
- Scaffold module ports and internal signals
- Write a minimal testbench that compiles
Checkpoint: Simulation runs without errors
Phase 2: Core Functionality
Goals:
- Implement full logic
- Verify edge cases
Tasks:
- Complete core logic
- Add directed tests for edge cases
Checkpoint: All tests pass and waveforms match expectations
Phase 3: Polish & Edge Cases
Goals:
- Improve readability
- Document behavior
Tasks:
- Add comments and README notes
- Expand tests for unusual inputs
Checkpoint: Design is deterministic and documented
5.11 Key Implementation Decisions
| Decision | Options | Recommendation | Rationale |
|---|---|---|---|
| Reset strategy | Sync / Async | Sync | Simpler timing closure |
| Test coverage | Directed / Exhaustive | Exhaustive for small logic | Prevents missed cases |
6. Testing Strategy
6.1 Test Categories
| Category | Purpose | Examples |
|---|---|---|
| Unit Tests | Test core logic | Small vectors |
| Integration Tests | Test modules together | Full system |
| Edge Case Tests | Boundary conditions | Max/min values |
6.2 Critical Test Cases
- Test 1: Overpayment returns change
- Test 2: Select without balance does nothing
6.3 Test Data
Use deterministic vectors and document expected outputs.
7. Common Pitfalls & Debugging
7.1 Frequent Mistakes
| Pitfall | Symptom | Solution |
|---|---|---|
| Repeated dispense | Dispense stays high | Pulse only on transition |
7.2 Debugging Strategies
- Inspect waveforms at key internal signals
- Add temporary debug outputs to verify state
- Reduce testcases to the smallest failing case
7.3 Performance Traps
- Overly wide counters or combinational paths can reduce max clock
8. Extensions & Challenges
8.1 Beginner Extensions
- Add parameterization for widths
- Add optional features (enable, reset)
8.2 Intermediate Extensions
- Add configuration registers
- Build a simple driver or demo program
8.3 Advanced Extensions
- Integrate with another project in this series
- Implement a hardware demo on FPGA
9. Real-World Connections
9.1 Industry Applications
- Digital control systems and embedded peripherals
- FPGA prototyping and validation
9.2 Related Open Source Projects
- Yosys / nextpnr toolchain for open-source FPGA flow
- Example HDL projects in the FPGA community
9.3 Interview Relevance
- Demonstrates RTL thinking and verification skills
10. Resources
10.1 Essential Reading
- Digital Design and Computer Architecture - Focus on Ch. 3.4
- Digital Design and Computer Architecture - Focus on Ch. 5
10.2 Video Resources
- Search for project-specific HDL walkthroughs and waveforms
10.3 Tools & Documentation
- Icarus Verilog
- GTKWave
10.4 Related Projects in This Series
- See adjacent projects in
VERILOG_FROM_ZERO_PROJECTS/
11. Self-Assessment Checklist
11.1 Understanding
- I can explain the core concept without notes
- I can predict waveform behavior for basic inputs
11.2 Implementation
- All functional requirements are met
- All tests pass
- Edge cases are documented
11.3 Growth
- I can explain this project in an interview
- I documented at least one lesson learned
12. Submission / Completion Criteria
Minimum Viable Completion:
- Functional requirements implemented
- Testbench passes
- Waveforms inspected
Full Completion:
- All minimum criteria plus
- Edge cases covered and documented
Excellence (Going Above & Beyond):
- Hardware demo on FPGA
- Clear write-up of lessons learned
Appendix A: Deep Dive Walkthrough
A.1 Signal Map and Invariants
- Inputs:
clk,reset,coin[1:0](00 none, 01 nickel, 10 dime, 11 quarter) - Outputs:
dispense,change[7:0],credit[7:0]
Invariant: dispense asserts exactly once when credit >= price.
A.2 Example Pricing
- Price = 35 cents.
- Accepts: 5, 10, 25.
A.3 Deterministic Test Sequence
- Insert 25 + 10 -> expect dispense, change 0.
- Insert 25 + 25 -> expect dispense, change 15.
- Insert 10 + 10 + 10 + 10 -> dispense, change 5.
A.4 FSM States (Suggested)
- IDLE (credit=0)
- COLLECT (credit accumulating)
- VEND (dispense pulse)
- CHANGE (emit change count/pulse)
A.5 Debugging Tip
If credit resets too early, ensure you latch credit until after dispense/change pulses complete.
13. Deep Dive Appendix
13.1 Timing and Resource Budget
- The FSM handles coin pulses, credit accumulation, and vend pulse.
- The credit register is small (few bits), but inputs must be synchronized.
- Add a timeout counter to clear partial credit after inactivity.
13.2 Waveform Interpretation Guide
- Track credit as coins arrive and confirm it resets after vend.
- Verify vend is a single pulse and does not retrigger.
Example credit flow:
coin=10c -> credit=10
coin=25c -> credit=35
vend -> credit=0
13.3 Hardware Bring-Up Notes
- Use buttons for coin inputs; debounce them.
- Drive an LED or small motor for the vend output.
- Use switches to select product price if you want multiple items.
13.4 Alternate Implementations and Trade-offs
- Pure FSM: encode credit in state (simple but large state space).
- FSM + datapath: FSM for control, register for credit (scales better).
- Make-change logic: add a small greedy algorithm.
13.5 Additional Exercises
- Add change return outputs for overpayment.
- Add inventory tracking with a stock register.
- Add a display showing current credit on 7-seg digits.