Project 7: Floating-Point Emulator

Emulate floating-point arithmetic and rounding behavior in software.

Quick Reference

Attribute Value
Difficulty Expert
Time Estimate 2 weeks
Language C
Prerequisites Bitwise ops, IEEE basics
Key Topics mantissa, exponent, rounding

1. Learning Objectives

  1. Represent floating-point numbers as sign/exponent/mantissa.
  2. Implement addition, multiplication, and rounding modes.
  3. Handle special cases (zero, inf, NaN).
  4. Validate against IEEE 754 behavior.

2. Theoretical Foundation

2.1 Core Concepts

  • Normalization: Mantissa must be normalized after ops.
  • Rounding modes: nearest-even, toward zero, etc.
  • Special values: NaN, inf, subnormals.

2.2 Why This Matters

TAOCP covers arithmetic details that expose how floating-point errors arise. An emulator makes these rules explicit.

2.3 Historical Context / Background

IEEE 754 standardized floating-point behavior to ensure consistent results across hardware.

2.4 Common Misconceptions

  • “Floating point is exact”: It is not.
  • “Rounding happens only at the end”: It happens at every operation.

3. Project Specification

3.1 What You Will Build

A software emulator for a simplified floating-point format (e.g., 1 sign, 8 exponent, 23 mantissa) with basic arithmetic.

3.2 Functional Requirements

  1. Encode/decode float to bit fields.
  2. Implement add and multiply with rounding.
  3. Handle zero, inf, NaN, subnormal.
  4. Provide comparison against hardware float.

3.3 Non-Functional Requirements

  • Correctness: Matches chosen spec.
  • Transparency: Trace internal steps.
  • Usability: CLI test harness.

3.4 Example Usage / Output

add(1.5, 2.25) -> 3.75
mul(1e20, 1e20) -> inf

3.5 Real World Outcome

You can see why certain operations produce NaN or inf and how rounding changes results.


4. Solution Architecture

4.1 High-Level Design

┌──────────────┐     ┌──────────────┐
│ bit fields   │────▶│ arithmetic   │
└──────────────┘     └──────────────┘

4.2 Key Components

Component Responsibility Key Decisions
Encoding sign/exponent/mantissa fixed format
Arithmetic add/mul with normalize integer math
Rounding apply chosen mode nearest-even

4.3 Data Structures

typedef struct {
    uint32_t sign;
    uint32_t exp;
    uint32_t mant;
} FP32;

4.4 Algorithm Overview

Key Algorithm: Floating add

  1. Align exponents.
  2. Add/sub mantissas.
  3. Normalize and round.

Complexity Analysis:

  • Time: O(1) per op.
  • Space: O(1).

5. Implementation Guide

5.1 Development Environment Setup

gcc --version

5.2 Project Structure

project-root/
├── include/fpemu.h
├── src/fpemu.c
├── tests/
└── Makefile

5.3 The Core Question You’re Answering

“How does a floating-point unit actually compute and round values?”

5.4 Concepts You Must Understand First

  • Exponent bias
  • Normalization rules
  • Rounding modes

5.5 Questions to Guide Your Design

  1. How will you handle denormals?
  2. Which rounding mode will you implement first?
  3. How will you compare results with hardware float?

5.6 Thinking Exercise

Show why adding a tiny number to a huge number can produce no change.

5.7 The Interview Questions They’ll Ask

  1. Why does floating-point rounding exist?
  2. What is NaN and how is it propagated?
  3. How are exponents aligned in addition?

5.8 Hints in Layers

Hint 1: Implement encode/decode first. Hint 2: Add addition with normalization. Hint 3: Add multiplication and special cases.

5.9 Books That Will Help

Topic Book Chapter
Floating-point TAOCP Vol 2 Ch. 4.2

5.10 Implementation Phases

Phase 1: Foundation (1 week)

  • Encoding/decoding and basic ops.

Phase 2: Core Functionality (1 week)

  • Add rounding modes and special cases.

Phase 3: Polish & Edge Cases (3-4 days)

  • Compare against IEEE 754 results.

5.11 Key Implementation Decisions

Decision Options Recommendation Rationale
Format IEEE-754-like single precision familiarity

6. Testing Strategy

6.1 Test Categories

Category Purpose Examples
Encoding round-trip float -> bits -> float
Arithmetic correctness add/mul cases
Special cases NaN/inf operations with NaN

6.2 Critical Test Cases

  1. Add numbers with very different exponents.
  2. Multiply to overflow -> inf.
  3. NaN propagation.

6.3 Test Data

Known IEEE-754 examples

7. Common Pitfalls & Debugging

7.1 Frequent Mistakes

Pitfall Symptom Solution
Wrong bias wrong values verify exponent bias
Missing normalization incorrect mantissa normalize after ops
Rounding errors mismatch with IEEE implement guard bits

7.2 Debugging Strategies

  • Print intermediate fields.
  • Compare against hardware float bit patterns.

7.3 Performance Traps

Not performance-critical; accuracy first.


8. Extensions & Challenges

8.1 Beginner Extensions

  • Add subtraction and division.

8.2 Intermediate Extensions

  • Implement multiple rounding modes.

8.3 Advanced Extensions

  • Implement extended precision format.

9. Real-World Connections

  • Numerical computing, graphics, scientific software.

10. Resources

  • TAOCP Vol 2 Chapter 4.2
  • IEEE 754 reference

11. Self-Assessment Checklist

  • I can explain exponent alignment.
  • My emulator matches IEEE results for tests.

12. Submission / Completion Criteria

Minimum: Encode/decode + add. Full: Add/mul with rounding and special cases. Excellence: Multiple formats and rounding modes.


This guide was generated from LEARN_TAOCP_DEEP_DIVE.md. For the complete learning path, see the parent directory README.