Learning Data Structures: From First Principles - Expanded Project Guides
Generated from:
DATA_STRUCTURES_FROM_FIRST_PRINCIPLES.mdThis folder contains deep-dive guides for each project in the learning path.
Overview
This learning path builds data structures from memory-first principles, then layers on ADTs, fast lookup structures, and graph algorithms before culminating in a mini database engine. Each project is designed to show how memory layout, pointer logic, and algorithmic trade-offs shape real-world performance.
Project Index
| # | Project | Difficulty | Time | Key Focus |
|---|---|---|---|---|
| 1 | Memory Arena & Dynamic Array | Intermediate | 1 week | Contiguous memory, amortized growth |
| 2 | Linked List Toolkit | Intermediate | 1 week | Pointer-based structures, insertion trade-offs |
| 3 | Stack Machine | Intermediate | 1 week | LIFO, parsing, evaluation |
| 4 | Queue Systems | Intermediate | 1 week | FIFO scheduling, fairness, throughput |
| 5 | Hash Table | Advanced | 2 weeks | O(1) average lookup, hashing trade-offs |
| 6 | Binary Search Tree & Balancing | Advanced | 2 weeks | Ordered search, rotations, invariants |
| 7 | Heap & Priority Queue | Intermediate | 1 week | Partial ordering, top-k problems |
| 8 | Graph Algorithms Visualizer | Advanced | 2 weeks | Graph modeling, traversal, shortest paths |
| 9 | Mini Database Engine | Expert | 4-6 weeks | Storage engines, indexes, query execution |
Learning Paths
Phase 1: Foundations (3-4 weeks)
Phase 2: Abstract Data Types (2-3 weeks)
Phase 3: Fast Lookup (3-4 weeks)
Phase 4: Specialized Structures (3-4 weeks)
Phase 5: Capstone (4-6 weeks)
Prerequisites
- Comfortable with C (or Rust/Zig) syntax and compilation
- Basic understanding of pointers and memory allocation
- Familiarity with command-line tooling and build systems (Make/CMake)
- Willingness to read foundational CS texts for deeper theory