Project 6: Bare-Metal Game Console
A complete handheld game console on Raspberry Pi Pico with:
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | See main guide |
| Alternative Languages | N/A |
| Difficulty | Advanced |
| Time Estimate | 1-2 months |
| Knowledge Area | See main guide |
| Tooling | See main guide |
| Prerequisites | All previous projects, basic game development concepts |
What You Will Build
A complete handheld game console on Raspberry Pi Pico with:
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Writing a SPI driver in assembly for the LCD (timing-critical)
- Double-buffering the framebuffer to prevent tearing
- Implementing sprite rendering with clipping
- Handling multiple interrupt sources (buttons, timers, DMA)
- Optimizing the render loop to hit 60fps
Key Concepts
- SPI Protocol & DMA: RP2040 Datasheet Ch. 4 (SPI) - Raspberry Pi Foundation
- Game Loop Architecture: “Making Embedded Systems, 2nd Edition” Ch. 10 - Elecia White
- Graphics Algorithms: “Computer Graphics from Scratch” Ch. 1-6 - Gabriel Gambetta
- Performance Optimization: “Write Great Code, Volume 2, 2nd Edition” Ch. 12-13 - Randall Hyde
- PWM Audio: “RP2040 Assembly Language Programming” Ch. 12 - Stephen Smith
Real-World Outcome
[BOOT] Game Console Init - 85ms
[LCD] ST7789 240x240 @ 40MHz SPI
[DMA] Ch0: Framebuffer → SPI TX
[AUDIO] PWM @ 44.1kHz, Ch1 (GPIO 15)
[INPUT] 4 buttons on GPIO 2-5 (interrupt mode)
[MEM] FB1: 0x20010000, FB2: 0x20022C00 (115,200 bytes each)
[GAME] Snake v1.0 starting...
[FPS] 60.1 fps (avg over 100 frames)
[GAME] Score: 5, Length: 8
[GAME] Score: 10, Length: 13
[GAME] Game Over! Final Score: 15
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
ARM_ASSEMBLY_LEARNING_PROJECTS.md - Primary references are listed in the main guide