Project 3: Bare-Metal Framebuffer Graphics (Raspberry Pi 4/5)
A bare-metal program in AArch64 assembly that initializes the GPU mailbox, requests a framebuffer, and draws graphics directly to the screen—no Linux, no libraries.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | See main guide |
| Alternative Languages | N/A |
| Difficulty | Level 4: Expert |
| Time Estimate | 1-2 weeks |
| Knowledge Area | Graphics / Embedded Systems |
| Tooling | Raspberry Pi 4 / VideoCore |
| Prerequisites | Comfort with 32-bit ARM concepts, understanding of pointers and memory |
What You Will Build
A bare-metal program in AArch64 assembly that initializes the GPU mailbox, requests a framebuffer, and draws graphics directly to the screen—no Linux, no libraries.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Writing AArch64 boot code that sets up the stack and clears BSS
- Understanding the VideoCore mailbox interface for framebuffer allocation
- Implementing memory barriers (
dmb,dsb) for peripheral access - Drawing pixels by calculating memory offsets from (x, y) coordinates
- Optimizing drawing loops with AArch64’s larger register file
Key Concepts
- AArch64 Architecture: “Modern Arm Assembly Language Programming” Ch. 1, 17 - Daniel Kusswurm
- 64-bit Calling Convention: “The Art of ARM Assembly, Volume 1” Ch. 16 - Randall Hyde
- Memory Barriers: ARM Architecture Reference Manual (ARM DDI 0487) - Section B2.3
- Raspberry Pi Mailbox: OSDev Wiki - Raspberry Pi Bare Bones
Real-World Outcome
Pixel grid (x increases right, y increases down):
(0,0) (1,0) (2,0) (3,0)
(0,1) (1,1) (2,1) (3,1)
(0,2) (1,2) (2,2) (3,2)
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
ARM_ASSEMBLY_LEARNING_PROJECTS.md - “Modern Arm Assembly Language Programming” by Daniel Kusswurm