Project 10: GPU-Accelerated Renderer

A GPU-accelerated text renderer using OpenGL (or Metal/Vulkan) that uploads glyph atlases to the GPU and renders the entire terminal in one draw call.

Quick Reference

Attribute Value
Primary Language C
Alternative Languages Rust, C++
Difficulty Level 4: Expert (The Systems Architect)
Time Estimate 4-6 weeks
Knowledge Area Graphics / GPU / OpenGL
Tooling GPU Renderer
Prerequisites Project 9, basic OpenGL

What You Will Build

A GPU-accelerated text renderer using OpenGL (or Metal/Vulkan) that uploads glyph atlases to the GPU and renders the entire terminal in one draw call.

Why It Matters

This project builds core skills that appear repeatedly in real-world systems and tooling.

Core Challenges

  • Texture atlas creation → Pack glyphs into a single texture
  • Vertex buffer generation → Build quads for each character
  • Shader programming → Vertex and fragment shaders for text
  • Color handling → Passing colors as attributes
  • Damage tracking → Only re-render changed cells

Key Concepts

Real-World Outcome

$ ./gpu_terminal

[RENDERER] OpenGL 4.6
[RENDERER] GPU: NVIDIA GeForce RTX 3080
[RENDERER] Glyph atlas: 512x512, 256 glyphs
[RENDERER] Draw calls per frame: 1

# At 4K resolution, still buttery smooth
# Can handle 10,000+ cells at 144fps

Implementation Guide

  1. Reproduce the simplest happy-path scenario.
  2. Build the smallest working version of the core feature.
  3. Add input validation and error handling.
  4. Add instrumentation/logging to confirm behavior.
  5. Refactor into clean modules with tests.

Milestones

  • Milestone 1: Minimal working program that runs end-to-end.
  • Milestone 2: Correct outputs for typical inputs.
  • Milestone 3: Robust handling of edge cases.
  • Milestone 4: Clean structure and documented usage.

Validation Checklist

  • Output matches the real-world outcome example
  • Handles invalid inputs safely
  • Provides clear errors and exit codes
  • Repeatable results across runs

References

  • Main guide: TERMINAL_EMULATOR_DEEP_DIVE_PROJECTS.md
  • “Computer Graphics from Scratch” by Gabriel Gambetta