Project 9: Font Rendering with FreeType
A font rendering system using FreeType that rasterizes TrueType/OpenType fonts, with support for ligatures via HarfBuzz.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | C |
| Alternative Languages | C++, Rust |
| Difficulty | Level 3: Advanced (The Engineer) |
| Time Estimate | 2-3 weeks |
| Knowledge Area | Font Rendering / Graphics |
| Tooling | Font Renderer |
| Prerequisites | Basic graphics programming |
What You Will Build
A font rendering system using FreeType that rasterizes TrueType/OpenType fonts, with support for ligatures via HarfBuzz.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- FreeType integration → Loading fonts, rasterizing glyphs
- Glyph caching → Don’t re-rasterize the same character
- Subpixel rendering → LCD antialiasing for sharpness
- Unicode handling → Beyond ASCII, handling emoji
- HarfBuzz for shaping → Ligatures, complex scripts
Key Concepts
- FreeType Tutorial: FreeType 2 Tutorial
- Text Rendering: “Computer Graphics from Scratch” Chapter 8 - Gabriel Gambetta
- HarfBuzz: HarfBuzz Manual
- Font Metrics: Understanding font metrics (ascender, descender, advance)
Real-World Outcome
$ ./font_render_demo --font="Fira Code" --size=14
[FONT] Loaded: Fira Code
[FONT] Has ligatures: Yes
[FONT] Glyph cache: 256 entries
Rendering: "Hello, World!"
'H' (0x48) → glyph 43, advance 8px
'e' (0x65) → glyph 72, advance 8px
...
Rendering with ligatures: "==> !="
'=' '=' '>' → ligature glyph 512, advance 24px (3 chars)
' '
'!' '=' → ligature glyph 489, advance 16px (2 chars)
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
TERMINAL_EMULATOR_DEEP_DIVE_PROJECTS.md - “Computer Graphics from Scratch” by Gabriel Gambetta