Project 5: ANSI Color Renderer

Extend Project 4’s terminal to interpret SGR (Select Graphic Rendition) sequences and render colored output, using a simple terminal graphics library (ncurses or direct ANSI to host terminal).

Quick Reference

Attribute Value
Primary Language C
Alternative Languages Rust, Go
Difficulty Level 2: Intermediate (The Developer)
Time Estimate 1 week
Knowledge Area ANSI / Color Handling / Rendering
Tooling Color Renderer
Prerequisites Project 2, Project 4

What You Will Build

Extend Project 4’s terminal to interpret SGR (Select Graphic Rendition) sequences and render colored output, using a simple terminal graphics library (ncurses or direct ANSI to host terminal).

Why It Matters

This project builds core skills that appear repeatedly in real-world systems and tooling.

Core Challenges

  • SGR parsing → Multiple parameters in one sequence
  • Color model understanding → 16-color, 256-color, 24-bit RGB
  • State management → Track current foreground, background, attributes
  • Default handling → What “reset” means, default colors
  • Attribute stacking → Bold + underline + color combined

Key Concepts

Real-World Outcome

$ ls --color | ./color_terminal
# Now you see colors!

$ ./color_terminal
$ htop
# htop displays with full color support!

$ echo -e "\x1b[1;31;44mBold Red on Blue\x1b[0m"
# Renders correctly!

Implementation Guide

  1. Reproduce the simplest happy-path scenario.
  2. Build the smallest working version of the core feature.
  3. Add input validation and error handling.
  4. Add instrumentation/logging to confirm behavior.
  5. Refactor into clean modules with tests.

Milestones

  • Milestone 1: Minimal working program that runs end-to-end.
  • Milestone 2: Correct outputs for typical inputs.
  • Milestone 3: Robust handling of edge cases.
  • Milestone 4: Clean structure and documented usage.

Validation Checklist

  • Output matches the real-world outcome example
  • Handles invalid inputs safely
  • Provides clear errors and exit codes
  • Repeatable results across runs

References

  • Main guide: TERMINAL_EMULATOR_DEEP_DIVE_PROJECTS.md
  • “Computer Graphics from Scratch” by Gabriel Gambetta