Project 5: The Sudoku Solver (Constraint Satisfaction + Backtracking)
Build a Sudoku solver using constraint satisfaction and backtracking search.
Quick Reference
| Attribute | Value |
|---|---|
| Difficulty | Level 3: Advanced |
| Time Estimate | 10-16 hours |
| Language | Python |
| Prerequisites | Recursion, basic algorithms |
| Key Topics | CSP, backtracking, heuristics |
1. Learning Objectives
By completing this project, you will:
- Model Sudoku as a CSP.
- Implement backtracking with constraint checks.
- Add heuristics like MRV and forward checking.
- Measure solver performance.
- Visualize solving steps.
2. Theoretical Foundation
2.1 CSPs
Constraint satisfaction problems search for assignments that satisfy constraints. Sudoku is a classic CSP.
3. Project Specification
3.1 What You Will Build
A Sudoku solver that takes a puzzle and outputs a solution with traceable steps.
3.2 Functional Requirements
- Board representation with constraints.
- Backtracking solver with validity checks.
- Heuristics for variable selection.
- Performance metrics (nodes visited, time).
- Solution trace (optional).
3.3 Non-Functional Requirements
- Deterministic solutions.
- Readable output grid.
- Configurable heuristics.
4. Solution Architecture
4.1 Components
| Component | Responsibility |
|---|---|
| CSP Model | Represent constraints |
| Solver | Backtracking search |
| Heuristics | Improve search order |
| Reporter | Metrics and traces |
5. Implementation Guide
5.1 Project Structure
SYMBOLIC_AI_AND_EXPERT_SYSTEMS_MASTERY/P05-sudoku/
├── src/
│ ├── board.py
│ ├── solver.py
│ ├── heuristics.py
│ └── report.py
5.2 Implementation Phases
Phase 1: CSP model (3-4h)
- Define constraints for rows/cols/boxes.
- Checkpoint: constraint checks work.
Phase 2: Backtracking solver (4-6h)
- Implement search and backtracking.
- Checkpoint: solver completes easy puzzles.
Phase 3: Heuristics + metrics (3-6h)
- Add MRV and forward checking.
- Checkpoint: performance improves.
6. Testing Strategy
6.1 Test Categories
| Category | Purpose | Examples |
|---|---|---|
| Unit | constraints | valid placements |
| Integration | solver | solves known puzzles |
| Regression | heuristics | stable node counts |
6.2 Critical Test Cases
- Solver handles easy and hard puzzles.
- Heuristics reduce nodes visited.
- Solution validates all constraints.
7. Common Pitfalls & Debugging
| Pitfall | Symptom | Fix |
|---|---|---|
| Slow solver | long runtime | add MRV/forward checking |
| Wrong solution | invalid grid | validate constraints every step |
| Non-termination | infinite loop | enforce recursion limits |
8. Extensions & Challenges
Beginner
- Add puzzle generator.
- Add CLI for input.
Intermediate
- Add constraint propagation (AC-3).
- Add visualization of solving steps.
Advanced
- Add SAT solver comparison.
- Add performance profiling.
9. Real-World Connections
- Scheduling problems use CSPs and backtracking.
- AI planning relies on similar search strategies.
10. Resources
- CSP textbooks
- Sudoku solver references
11. Self-Assessment Checklist
- I can model Sudoku as a CSP.
- I can implement backtracking with heuristics.
- I can measure solver performance.
12. Submission / Completion Criteria
Minimum Completion:
- Sudoku solver with backtracking
Full Completion:
- Heuristics + performance metrics
Excellence:
- AC-3 integration
- Puzzle generator
This guide was generated from project_based_ideas/AI_AGENTS_LLM_RAG/SYMBOLIC_AI_AND_EXPERT_SYSTEMS_MASTERY.md.