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SENIOR MENTORING AND COACHING MASTERY

In the lifecycle of a high-growth company, the scarcest resource isn't capital or code—it's senior talent capable of growing others. Mentoring is the Force Multiplier effect: while an individual contributor adds value linearly, a great mentor adds value exponentially by increasing the output of everyone around them.

Learn Senior-Level Mentoring & Coaching: From Lead to Force Multiplier

Goal: Deeply understand the psychology, frameworks, and systemic approaches required to transform individual contributors into high-performing teams. You will move beyond “giving advice” to building growth engines—learning how to design skills matrices, engineer stretch assignments, and master the coaching conversations that unlock an engineer’s full potential.


Why Mentoring & Coaching Matters

In the lifecycle of a high-growth company, the scarcest resource isn’t capital or code—it’s senior talent capable of growing others. Mentoring is the “Force Multiplier” effect: while an individual contributor adds value linearly, a great mentor adds value exponentially by increasing the output of everyone around them.

  • Historical Context: The transition from the “Master-Apprentice” guild model to modern Agile “Peer-Coaching.”
  • Real-World Impact: High-performance organizations like Google (Project Oxygen) found that the #1 trait of high-scoring managers is being a “good coach.”
  • Why it Remains Relevant: AI can write code, but it cannot (yet) navigate the complex social, psychological, and career-based nuances of human growth and professional identity.
  • What it Unlocks: The ability to build self-sustaining engineering cultures where the “seniority” of the team isn’t static, but a constantly rising tide.

Core Concept Analysis

1. The Growth Feedback Loop

Growth doesn’t happen by accident. It requires a closed-loop system where action is met with observation, which leads to reflection.

          [ ACTION ]
              |
              v
      [ OBSERVATION ] <--- (Mentor's Role)
              |
              v
      [ REFLECTION ] <--- (Coaching Question)
              |
              v
       [ ADJUSTMENT ]
              |
              +-----------+
                          |
                  [ NEW CHALLENGE ]

2. Situational Leadership (The Ken Blanchard Model)

The way you mentor depends entirely on the mentee’s “Development Level” for a specific task.

High Support  ^
              |  [S3: SUPPORTING]  |  [S2: COACHING]
              |   (Capable but     |   (Incompetent but
              |    Cautious)       |    Motivated)
              |--------------------+--------------------
              |  [S4: DELEGATING]  |  [S1: DIRECTING]
              |   (Expert &        |   (New &
              |    Committed)      |    Enthusiastic)
              +------------------------------------------->
Low Support   Low Directive                         High Directive

3. The Skills Matrix (Competency Mapping)

A growth framework is a map. Without it, engineers are walking in the dark. A good matrix breaks down abstract concepts like “Seniority” into observable behaviors.

| Domain      | Level 1 (Junior) | Level 2 (Mid) | Level 3 (Senior) |
|-------------|------------------|---------------|------------------|
| Technical   | Fixes bugs       | Owns features | Sets architecture|
| Influence   | Peer-reviews     | Mentors 1-2   | Guides Org       |
| Business    | Understands JIRA | Maps value    | Drives ROI       |

Concept Summary Table

Concept Cluster What You Need to Internalize
Behavioral Coaching Coaching is not telling. It’s asking the right questions to let the mentee find the answer.
Growth Frameworks You cannot manage what you cannot measure. Skills must be broken into observable behaviors.
Sponsorship vs Mentoring Mentors talk to you; Sponsors talk about you in rooms you aren’t in. Both are needed.
Radical Candor Challenging directly while caring personally. Feedback is a gift, not a weapon.
Psychological Safety The foundation of all growth. If failure isn’t safe, growth is impossible.

Deep Dive Reading by Concept

Foundations of Leadership

| Concept | Book & Chapter | |———|—————-| | The Manager’s Role in Growth | The Manager’s Path by Camille Fournier — Ch. 5: “Managing Individuals” | | Situational Coaching | The Coaching Habit by Michael Bungay Stanier — “The Seven Essential Questions” |

Feedback and Communication

| Concept | Book & Chapter | |———|—————-| | Radical Candor | Radical Candor by Kim Scott — Part 1: “A New Management Philosophy” | | Difficult Conversations | Crucial Conversations by Patterson et al. — Ch. 3: “Start with Heart” |

Systems of Growth

| Concept | Book & Chapter | |———|—————-| | Engineering Levels | Staff Engineer by Will Larson — “Operating at Staff Level” | | Motivation | Drive by Daniel Pink — Part 2: “The Three Elements” (Autonomy, Mastery, Purpose) |

Essential Reading Order

  1. The Mindset (Week 1):
    • The Coaching Habit (The whole book is a quick, vital read)
    • Radical Candor (Focus on the 2x2 matrix)
  2. The System (Week 2):
    • The Manager’s Path (Ch. 5 & 6)
    • Staff Engineer (Growth paths beyond senior)

Project 1: The Personal Growth Roadmap (PGR)

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown / Notion (Logic-based Documentation)
  • Alternative Programming Languages: Mermaid.js (for visualization), Python (to automate tracking)
  • Coolness Level: Level 2: Practical but Forgettable
  • Business Potential: 1. The “Resume Gold”
  • Difficulty: Level 1: Beginner
  • Knowledge Area: Performance Management / Career Development
  • Software or Tool: Obsidian, Notion, or Trello
  • Main Book: “The Manager’s Path” by Camille Fournier

What you’ll build: A comprehensive 6-month growth plan for a “fictional” Mid-level Engineer aiming for Senior. It must include a baseline assessment, specific SMART goals, a list of required “stretch” opportunities, and a monthly review cadence.

Why it teaches Coaching: You can’t coach without a destination. This project forces you to translate vague aspirations (“I want to be more senior”) into a concrete, actionable, and measurable engineering path.

Core challenges you’ll face:

  • Subjectivity vs. Objectivity → How do you measure “better at architecture”?
  • Balancing Business vs. Individual → Ensuring the growth tasks also help the company.
  • Goal Setting → Avoiding the trap of “Activity” vs “Outcome.”

Key Concepts:

  • SMART Goals: “The Practice of Management” - Peter Drucker
  • Gap Analysis: “High Output Management” - Andy Grove

Difficulty: Beginner Time estimate: Weekend Prerequisites: Understanding of typical engineering roles (Junior, Mid, Senior).


Real World Outcome

You will produce a “Career Progression Document” that a manager and engineer could actually use. It will feature a “Current State” audit and a “Future State” milestone tracker.

Example Output (PGR Excerpt):

# Growth Plan: Jane Doe (Mid -> Senior)
## Current Baseline: 
- Strong feature delivery, weak system design. 
- Avoids cross-team communication.

## Milestone 1 (Month 2): Technical Depth
- Goal: Lead the RFC for the new Billing Service migration.
- Outcome: RFC approved by Architecture Review Board with <3 major revisions.

## Milestone 2 (Month 4): Influence
- Goal: Mentor 'John' (Junior) to ship his first independent feature.
- Outcome: John completes 'Project X' without Jane touching the code.

## Stretch Project:
- Shadow the On-call Lead during a Tier 1 incident and write the Post-Mortem.

The Core Question You’re Answering

“How do I turn a vague desire for ‘promotion’ into a reproducible system of behavior change?”


Concepts You Must Understand First

Stop and research these before coding your plan:

  1. The Dreyfus Model of Skill Acquisition
    • How does a “Competent” person differ from a “Proficient” person?
    • What level of guidance does each need?
    • Book Reference: “Pragmatic Thinking and Learning” Ch. 2 - Andy Hunt
  2. SMART vs. OKR
    • When should a growth goal be a binary “done/not done” vs. a metric?
    • Book Reference: “Measure What Matters” - John Doerr

Questions to Guide Your Design

  1. Measurement
    • If the engineer says “I’m better at communication,” how can you prove it to a promotion committee?
  2. Alignment
    • Does this plan force the engineer to work on things they hate? How do you align their intrinsic motivation with the plan?
  3. Failure
    • What happens if they miss a milestone? How does the coaching conversation change?

Thinking Exercise

The Gap Analysis

Look at this snippet of a performance review: “Alex is a great coder but often gets defensive during code reviews and misses the ‘big picture’ of why we are building this feature.”

Questions while analyzing:

  • What are the 3 specific behaviors Alex needs to stop?
  • What are the 3 specific behaviors Alex needs to start?
  • What is one project that forces Alex to see the “big picture”?

The Interview Questions They’ll Ask

  1. “How do you handle an engineer who thinks they are ready for a promotion, but you don’t?”
  2. “Describe a time you successfully moved a ‘low performer’ to a ‘high performer’.”
  3. “What’s the difference between a mentor and a coach?”
  4. “How do you measure the ROI of your time spent mentoring?”
  5. “How do you align individual career goals with the company’s roadmap?”

Hints in Layers

Hint 1: The Audit Start by listing 10 skills a Senior Engineer has. Use a scale of 1-5 to rate your fictional mentee.

Hint 2: The Why For every goal, ask “Why does this matter to the business?” If you can’t answer, the goal is a hobby, not professional growth.

Hint 3: The Cadence Design the “Check-in” format. Don’t just ask “How’s it going?” Ask “What’s one thing you did this week that aligns with Milestone 2?”


Books That Will Help

Topic Book Chapter
Skill Levels “The Manager’s Path” by Camille Fournier Ch. 8
Motivation “Drive” by Daniel Pink Ch. 3

Implementation Hints

Focus on the “Stretch Assignment.” A stretch assignment should be 20% beyond their current capability. It should feel slightly uncomfortable but not paralyzing. For a Senior aspirant, this is usually “Technical Design” or “Cross-team Coordination.”


Learning Milestones

  1. The Audit is complete → You understand how to identify skill gaps.
  2. The 3-Month Milestones are set → You understand how to sequence growth.
  3. The Feedback Cadence is designed → You understand the importance of consistency in coaching.

Project 2: The Radical Candor Feedback Lab

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Framework Design)
  • Alternative Programming Languages: CLI (Bash) for a “Feedback Generator”
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 3. The “Service & Support” Model
  • Difficulty: Level 2: Intermediate
  • Knowledge Area: Communication / Emotional Intelligence
  • Software or Tool: Radical Candor 2x2 Matrix
  • Main Book: “Radical Candor” by Kim Scott

What you’ll build: A “Feedback Decision Tree” and a set of “Feedback Scripts” for 5 common engineering scenarios (e.g., late delivery, bad code quality, dominating meetings, low morale, and “brilliant jerk” behavior).

Why it teaches Coaching: Mentoring fails when the mentor is too nice (Ruinous Empathy) or too mean (Obnoxious Aggression). This project forces you to find the “Radical Candor” sweet spot: Challenging Directly while Caring Personally.

Core challenges you’ll face:

  • Avoiding Vague Praise → Moving from “Good job” to “Specifying the impact.”
  • De-escalation → Handling defensive reactions.
  • Consistency → Giving feedback in the moment vs. waiting for the 1-on-1.

Key Concepts:

  • The SBI Model (Situation, Behavior, Impact): Center for Creative Leadership.
  • The Feedback Loop: Fast feedback vs. Batch feedback.

Difficulty: Intermediate Time estimate: 3-4 days Prerequisites: Basic understanding of team dynamics and the Radical Candor 2x2 matrix.


Real World Outcome

You’ll have a “Feedback Playbook.” When an engineer messes up or excels, you don’t have to “find the words”—you have a framework to generate them.

Example Script (The SBI Model):

  • Situation: “During yesterday’s architecture meeting…”
  • Behavior: “…you interrupted Sarah three times before she could finish her proposal.”
  • Impact: “…it made her shut down, and we lost the valuable input she had on the database schema. It also makes the team feel like their ideas aren’t welcome.”
  • Next Step: “What was going on for you in that moment?”

The Core Question You’re Answering

“How can I tell someone the ‘hard truth’ in a way that makes them want to improve rather than quit?”


Concepts You Must Understand First

  1. Psychological Safety
    • Why do people get defensive? (The Amygdala Hijack)
    • Book Reference: “The Fearless Organization” - Amy Edmondson
  2. The 2x2 Matrix of Radical Candor
    • Ruinous Empathy vs. Manipulative Insincerity vs. Obnoxious Aggression vs. Radical Candor.

Questions to Guide Your Design

  1. Timing
    • Is this feedback better delivered over Slack, Zoom, or In-person? Why?
  2. The “Check-in”
    • How do you know if your feedback was “Radically Candid” or just “Obnoxiously Aggressive”? What’s the “receipt” from the mentee?
  3. Actionability
    • After the “Impact,” what is the “Next Step”? Is it a command or a question?

Thinking Exercise

The “Nice” Trap

You have an engineer who is 2 weeks late on a task. You like them personally. Your instinct is to say: “Hey, no worries about the delay, I know you’re busy! Just try to get it done soon.”

Questions while analyzing:

  • Which quadrant of Radical Candor is this?
  • What is the real impact of this “niceness” on the team?
  • How would you rewrite this to be Radically Candid?

The Interview Questions They’ll Ask

  1. “How do you give feedback to someone more senior than you?”
  2. “What do you do if someone starts crying or gets angry during feedback?”
  3. “Give an example of feedback you received that you disagreed with. How did you handle it?”
  4. “How do you ensure your feedback is free from unconscious bias?”

Hints in Layers

Hint 1: Start with Care Before giving the critique, ask yourself: “How does telling them this help them grow?” If the answer is “It doesn’t, I’m just annoyed,” don’t say it yet.

Hint 2: The “I” Statement Focus on “I noticed” or “I feel” rather than “You are.”

Hint 3: The Follow-up Feedback is not a monologue. It’s the start of a coaching conversation. Always end with an open-ended question.


Books That Will Help

Topic Book Chapter
Feedback Structure “Radical Candor” by Kim Scott Ch. 6
Difficult Dialogues “Crucial Conversations” Ch. 5

Project 3: The Engineering Skills Matrix Architect

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: YAML / JSON (Data Structure for Levels)
  • Alternative Programming Languages: React (for a “Level Explorer” UI)
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 5. The “Industry Disruptor”
  • Difficulty: Level 3: Advanced
  • Knowledge Area: Org Design / Competency Modeling
  • Software or Tool: Progression.fyi (Reference), Google Sheets
  • Main Book: “Staff Engineer” by Will Larson

What you’ll build: A multi-dimensional “Skills Matrix” for a specific engineering track (e.g., “Backend Engineer”). You must define 5 levels (L1-L5) across 4 categories: Technical Execution, Communication/Influence, Business Impact, and Leadership/Mentoring.

Why it teaches Coaching: You cannot coach effectively if you don’t know what “good” looks like at every level. Building this forces you to articulate the subtle differences between a “Senior” and a “Staff” engineer.

Core challenges you’ll face:

  • Avoiding Checklists → Defining impact rather than tasks.
  • The “Staff” Transition → Defining leadership without management.
  • Inclusivity → Ensuring the matrix doesn’t just reward “loud” behaviors.

Real World Outcome

A public-facing or internal “Career Ladder” that eliminates ambiguity. Engineers can look at it and say: “To get to L4, I need to stop just doing my tickets and start influencing how other teams do their tickets.”

Example Matrix Cell (L4 - Influence):

“Proactively identifies friction in the cross-team development process and implements a solution that saves the department >5 hours/week. Mentors at least 2 junior/mid engineers regularly.”


The Core Question You’re Answering

“What exactly is the difference between a Mid-level and a Senior engineer, and how do I prove it?”


Concepts You Must Understand First

  1. The ‘T-Shaped’ Engineer
    • Depth in one area, breadth across many. How do you represent this in a matrix?
  2. Archetypes of Seniority
    • The Solver, The Architect, The Right Hand, The Tech Lead. (Will Larson’s archetypes).

Questions to Guide Your Design

  1. Observable Behaviors
    • Can you see the behavior? (e.g., “Is a nice person” is NOT observable. “Consistently helps peers debug during outages” IS observable).
  2. Progression
    • Is Level 3 a natural evolution of Level 2, or is it a completely different job?
  3. Evidence
    • What artifacts (PRs, RFCs, Slack messages) would serve as evidence for each cell?

Thinking Exercise

The “Senior” Definition

Write down the name of the best Senior Engineer you know.

  • List 5 things they do that a Junior cannot do.
  • List 5 things they do that a Junior is afraid to do.
  • Now, translate those 10 items into “Observable Behaviors” for your matrix.

The Interview Questions They’ll Ask

  1. “How do you handle a ‘Brilliant Jerk’ who meets all technical criteria but fails the ‘Influence’ criteria?”
  2. “How would you adapt this matrix for a remote-first team?”
  3. “How do you ensure the matrix doesn’t lead to ‘promotion engineering’ (doing things just to tick boxes)?”

Hints in Layers

Hint 1: Use Categories Don’t just have one long list. Use: Technology, Process, People, and Business.

Hint 2: The “Scale” of Impact Junior impact is “The Task.” Mid impact is “The Feature.” Senior impact is “The Team.” Staff impact is “The Organization.”

Hint 3: Use Active Verbs “Assists with…”, “Owns…”, “Drives…”, “Defines…”.


Books That Will Help

Topic Book Chapter
Career Ladders “The Manager’s Path” Ch. 9
Staff Levels “Staff Engineer” Ch. 2

Project 4: The Stretch Assignment Designer

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Design Framework)
  • Alternative Programming Languages: Trello / Jira (Task Structuring)
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 1. The “Resume Gold”
  • Difficulty: Level 2: Intermediate
  • Knowledge Area: Project Management / Coaching
  • Software or Tool: Jira, Trello, or Linear
  • Main Book: “The Coaching Habit” by Michael Bungay Stanier

What you’ll build: A framework for identifying and designing “Stretch Assignments.” You will create a template that takes a team goal (e.g., “Migrate to Kubernetes”) and breaks it into specific growth opportunities for different seniority levels.

Why it teaches Coaching: Coaching isn’t just talking; it’s providing the environment for growth. This project teaches you how to use real-world work as the “gym” for your mentees’ muscles.

Core challenges you’ll face:

  • Risk Management → How do you let a Junior lead a mission-critical project without it failing?
  • Scoping → Making sure the stretch is “difficult but doable.”
  • Feedback Loops → Designing the check-points so you can intervene before disaster strikes.

Difficulty: Intermediate Time estimate: 1 week Prerequisites: Basic project management and understanding of team capacity.


Real World Outcome

A “Stretch Assignment Matrix” for a major project. It maps the project’s sub-tasks to the specific growth needs of your team members.

Example Template:

  • Goal: Implement Distributed Tracing across 5 services.
  • Stretch Assignment (for Mid-level): Lead the “Evaluation of OpenTelemetry” phase.
  • Coaching Support: Weekly 30-min sync to review their evaluation criteria.
  • Safety Net: Lead Engineer reviews the final vendor/tool selection.
  • Success Criteria: A working POC in the Dev environment by Week 4.

The Core Question You’re Answering

“How do I use real work to grow people without sacrificing project timelines or system stability?”


Concepts You Must Understand First

  1. The Zone of Proximal Development (ZPD)
    • The sweet spot between “I can do this alone” and “I can’t do this even with help.”
  2. Delegation vs. Abdication
    • Why most mentors fail at delegating.
    • Book Reference: “High Output Management” - Andy Grove

Questions to Guide Your Design

  1. Safety
    • What is the “blast radius” if the mentee fails this assignment? How do you shrink it?
  2. Support
    • Is this a “Sink or Swim” moment, or a “Guided Swim”? What specific resources (docs, people, time) will the mentee need?
  3. Recognition
    • If they succeed, how will their growth be recognized by the rest of the organization?

Thinking Exercise

The “Safe to Fail” Experiment

Think of a task that only you can do right now.

  • Why can only you do it? (Knowledge? Access? Skill?)
  • How would you break off a 10% “slice” of that task to give to someone else?
  • What is the absolute worst thing that could happen if they mess up that 10%?

The Interview Questions They’ll Ask

  1. “How do you decide which project to give to which person?”
  2. “Describe a time you successfully moved a ‘low performer’ to a ‘high performer’.”
  3. “What’s the difference between a mentor and a coach?”
  4. “How do you measure the ROI of your time spent mentoring?”
  5. “How do you align individual career goals with the company’s roadmap?”

Project 5: The Behavioral Interview Simulation (Coach as Recruiter)

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Question Bank & Rubric)
  • Alternative Programming Languages: Python (to randomize interview questions)
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 3. The “Service & Support” Model
  • Difficulty: Level 2: Intermediate
  • Knowledge Area: Hiring / Assessment
  • Software or Tool: Greenhouse/Lever (Conceptual modeling)
  • Main Book: “Who: The A Method for Hiring” by Geoff Smart

What you’ll build: A complete “Interview Kit” for assessing “Coachability” and “Mentoring Potential” in external candidates. It includes behavioral questions, a grading rubric, and a “Reverse Interview” exercise where the candidate has to coach you.

Why it teaches Coaching: To grow a team, you must first hire for the ability to grow. This project teaches you how to identify the traits (humility, curiosity, self-awareness) that make someone a great mentee or mentor.

Core challenges you’ll face:

  • Eliminating Bias → Ensuring the rubric focuses on evidence, not “vibes.”
  • Simulating Real Pressure → Designing questions that can’t be answered with a rehearsed “STAR” story.
  • Assessing Potential → Distinguishing between current skill and the rate of improvement.

Real World Outcome

An “Interview scorecard” that yields objective data on a candidate’s interpersonal and growth mindset.

Example Behavioral Question:

“Tell me about a time you received feedback that was genuinely painful to hear. How did you react in the moment, and what did you do two weeks later?” Green Flag: Mentions specific actions taken to change behavior; acknowledges own fault. Red Flag: Blames the giver of the feedback; says they “didn’t agree with it” without reflection.


The Core Question You’re Answering

“How do I spot a ‘High-Growth’ engineer before they join the company?”


Concepts You Must Understand First

  1. Growth Mindset vs. Fixed Mindset
    • Book Reference: “Mindset” - Carol Dweck
  2. STAR Method (Situation, Task, Action, Result)
    • How to probe for the “Action” part of the story.

Questions to Guide Your Design

  1. Evidence
    • What does “Coachability” actually look like in an interview?
  2. Reverse Interviewing
    • If you asked a candidate to “teach you something,” what would you look for besides their technical knowledge? (Patience, checking for understanding, structure).

The Interview Questions They’ll Ask

  1. “What are the common traits of ‘Uncoachable’ people?”
  2. “How do you hire for ‘Potential’ when the candidate lacks the ‘Experience’?”
  3. “How do you train other interviewers to use your rubric?”

Project 6: The 1-on-1 Framework Architect

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Template Design)
  • Alternative Programming Languages: Google App Script (to automate 1:1 doc creation)
  • Coolness Level: Level 2: Practical but Forgettable
  • Business Potential: 2. The “Micro-SaaS / Pro Tool”
  • Difficulty: Level 1: Beginner
  • Knowledge Area: Operations / Management
  • Software or Tool: Fellow.app / Hypercontext (Reference)
  • Main Book: “The Manager’s Path” by Camille Fournier

What you’ll build: A system for running high-impact 1-on-1s. This includes a recurring agenda template, a “Long-term Goals” tracker, and a “Pulse Check” question bank.

Why it teaches Coaching: 1-on-1s are the primary venue for coaching. Most fail because they become “Status Update” meetings. This project forces you to reclaim that time for growth.

Core challenges you’ll face:

  • Avoiding Status Updates → Moving “What did you do?” to Slack/Jira.
  • Psychological Safety → Getting the mentee to talk about what’s really bothering them.
  • Accountability → Ensuring “Action Items” from last week actually happened.

Real World Outcome

A “Master 1-on-1 Doc” that spans 6 months, showing the evolution from “fixing bugs” to “leading projects.”

Standard Agenda Structure:

  1. The Check-in (5m): How are you actually doing?
  2. The Mentee’s Topic (15m): They own the agenda.
  3. The Coach’s Topic/Growth Review (15m): Reviewing the PGR (Project 1).
  4. Action Items (5m): Who is doing what by when?

The Core Question You’re Answering

“How do I transform a 30-minute meeting from a ‘chore’ into the most valuable part of an engineer’s week?”


Thinking Exercise

The Status Update Audit

Look at your last 1-on-1 (or imagine one).

  • What percentage of the time was spent talking about Jira tickets?
  • What percentage was spent talking about career growth or team health?
  • If you banned the mention of specific “tickets,” what would you talk about for 30 minutes?

Hints in Layers

Hint 1: The First 5 Minutes Don’t rush into work. Ask: “What’s on your mind?” and then stay silent for 10 seconds.

Hint 2: The “Coach” Hat Use the “GROW” model (Goal, Reality, Options, Will).

Hint 3: Shared Docs Always use a shared document where both parties can add items throughout the week. No “Surprise” feedback in the 1-on-1.


Project 7: The Incident Post-Mortem as Coaching

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Post-Mortem Framework)
  • Alternative Programming Languages: Mermaid.js (for Timeline visualization)
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 3. The “Service & Support” Model
  • Difficulty: Level 3: Advanced
  • Knowledge Area: Resilience Engineering / Team Culture
  • Software or Tool: PagerDuty / Sentry (Conceptual)
  • Main Book: “The Field Guide to Understanding ‘Human Error’” by Sidney Dekker

What you’ll build: A “Blame-Free Post-Mortem” template and a coaching guide for running the meeting. This isn’t just a technical doc; it’s a social script designed to maximize learning and psychological safety after a major production outage.

Why it teaches Coaching: High-pressure failures are the most intense teaching moments. This project teaches you how to guide a team through reflection without letting them spiral into guilt or finger-pointing.

Core challenges you’ll face:

  • Hindsight Bias → Combatting the “They should have known better” mindset.
  • Root Cause Fallacy → Moving from “One root cause” to “Contributing factors.”
  • Psychological Safety → Getting the person who made the mistake to speak openly.

Difficulty: Advanced Time estimate: 1 week Prerequisites: Understanding of system complexity and distributed systems.


Real World Outcome

A Post-Mortem document that focuses on Systemic vulnerabilities rather than Individual failings.

Example Coaching Question during Post-Mortem:

“Instead of asking ‘Why did you run that command?’, ask ‘What information did the system provide at that moment that made running that command seem like the right thing to do?’”


The Core Question You’re Answering

“How do I turn a $50k outage into a $100k education for the entire engineering team?”


Concepts You Must Understand First

  1. Blameless Culture
    • Resource: Etsy’s “Code as Craft” Blog on Blameless Post-Mortems.
  2. Local Rationality
    • The idea that people do things that make sense to them at the time, given their context.

Questions to Guide Your Design

  1. The Timeline
    • How do you reconstruct the timeline without making it feel like an interrogation?
  2. Action Items
    • How do you ensure the “Fixes” address the system (e.g., adding a linter) rather than the person (e.g., “be more careful”)?
  3. The Audience
    • Who should attend? How do you manage senior leadership presence so it doesn’t stifle honesty?

Thinking Exercise

The Hindsight Trap

Imagine an engineer accidentally deleted the production database because they thought they were in the staging terminal.

  • List 3 systemic reasons this was possible (e.g., terminal colors, lack of confirmation prompts).
  • Write a opening statement for the Post-Mortem that immediately lowers the “blame” temperature in the room.

The Interview Questions They’ll Ask

  1. “How do you handle a senior leader who wants to fire the person who caused an outage?”
  2. “What’s the difference between ‘Human Error’ and ‘System Failure’?”
  3. “How do you ensure that the same mistake never happens twice?”

Project 8: The Sponsorship Map

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Mermaid.js / Visualization Tool
  • Alternative Programming Languages: Python (NetworkX for graph analysis)
  • Coolness Level: Level 4: Hardcore Tech Flex
  • Business Potential: 1. The “Resume Gold”
  • Difficulty: Level 3: Advanced
  • Knowledge Area: Organizational Dynamics / Diversity & Inclusion
  • Software or Tool: Obsidian Canvas / Miro
  • Main Book: “Staff Engineer” by Will Larson

What you’ll build: A “Sponsorship Map” for your organization. You will identify key “Rooms” (meetings, committees, decision-making bodies) and map which engineers are “in the room” versus who should be there based on their growth goals.

Why it teaches Coaching: Mentoring is for the mentee’s skill; Sponsorship is for the mentee’s career. This project teaches you to recognize that growth often requires social capital and “visibility” that skills alone cannot provide.

Core challenges you’ll face:

  • Identifying “Invisible” Work → Who is doing the glue work that keeps the team running but isn’t getting credit?
  • Power Mapping → Understanding who actually makes decisions in your company.
  • Equity → Noticing if sponsorship is only flowing to people who look/act like the leaders.

Real World Outcome

A visual map of influence and opportunity within the team, used to proactively place mentees in high-visibility roles.

Example Strategy:

  • Engineer: Sarah (Mid-level, Backend).
  • Goal: Reach Senior.
  • Gap: Visibility with the Product Team.
  • Sponsorship Action: Invite Sarah to the quarterly Product Roadmap Sync and have her present the technical trade-offs of the new API.

The Core Question You’re Answering

“How do I use my ‘Seniority’ to open doors for others that they can’t open themselves?”


Concepts You Must Understand First

  1. Mentorship vs. Sponsorship
    • Mentors give advice; Sponsors give opportunities.
  2. The ‘Glue Work’ Trap
    • Resource: “Being Glue” by Tanya Reilly.

Questions to Guide Your Design

  1. The ‘Rooms’
    • What are the 5 most important ‘rooms’ in your company? (e.g., Architecture Review, Budget Planning, Hiring Committee).
  2. The Gap
    • Which high-potential engineers are completely invisible to these ‘rooms’?
  3. The Risk
    • When you sponsor someone, you put your own reputation on the line. How do you decide when to take that risk?

Project 9: The Technical Lead Onboarding Guide

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Markdown (Curriculum Design)
  • Alternative Programming Languages: Shell Script (to set up a “New Lead” repo/wiki)
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 3. The “Service & Support” Model
  • Difficulty: Level 2: Intermediate
  • Knowledge Area: Leadership Development
  • Software or Tool: Wiki / GitHub Pages
  • Main Book: “The Manager’s Path” by Camille Fournier

What you’ll build: A “First 90 Days” guide for a Senior Engineer who has just been promoted to Tech Lead. This includes a checklist of “Mindset Shifts,” a reading list, and a set of “First Actions” (e.g., establishing a 1-on-1 cadence, setting team norms).

Why it teaches Coaching: The ultimate test of a mentor is “Mentoring a Mentor.” This project forces you to codify your own leadership style so that others can replicate it.

Core challenges you’ll face:

  • Codifying the “Implicit” → How do you explain “how to run a meeting” to someone who has only attended them?
  • The “Player-Coach” Balance → Helping the new lead understand when to code and when to coordinate.
  • Empathy for the Transition → Addressing the “loss of identity” that comes with coding less.

Real World Outcome

A reproducible “Leadership Pipeline” document. When someone is promoted, they aren’t just thrown into the deep end; they have a map.

Example Checklist Item:

  • Week 2: Conduct a “User Manual” exercise with the team to define communication preferences.
  • Week 4: Delegate one “Critical Path” task to a peer and focus entirely on unblocking them.
  • Week 8: Facilitate your first cross-team architecture sync without intervention from your manager.

The Core Question You’re Answering

“How do I teach a Senior Engineer that their success is no longer measured by their own PRs, but by the PRs of their team?”


Thinking Exercise

The Identity Shift

A new Tech Lead says: “I feel like I’m not doing anything. I spent all day in meetings and didn’t write a single line of code. I feel like a fraud.”

  • Write a 2-paragraph response that redefines “Productivity” for them.
  • Suggest 3 metrics they should look at instead of lines of code to feel successful.

The Interview Questions They’ll Ask

  1. “How do you identify who is ‘ready’ to become a Tech Lead?”
  2. “What’s the most mistake new leaders make?”
  3. “How do you mentor someone who is technically better than you?”

Project 10: The Continuous Feedback Bot

  • File: SENIOR_MENTORING_AND_COACHING_MASTERY.md
  • Main Programming Language: Python
  • Alternative Programming Languages: TypeScript (Slack Bolt SDK), Go
  • Coolness Level: Level 3: Genuinely Clever
  • Business Potential: 2. The “Micro-SaaS / Pro Tool”
  • Difficulty: Level 2: Intermediate
  • Knowledge Area: Automation / Behavioral Economics
  • Software or Tool: Slack API / Discord API
  • Main Book: “Atomic Habits” by James Clear

What you’ll build: A Slack bot (or CLI tool) that prompts you once a week to give positive or constructive feedback to at least one team member. It keeps a private log of the feedback you’ve given to help you identify “Feedback Silos” (people you are ignoring).

Why it teaches Coaching: Consistency is the hardest part of coaching. This project uses automation to lower the activation energy required to maintain the growth feedback loop.

Core challenges you’ll face:

  • Low Friction Design → If the bot is annoying, you’ll mute it. How do you make it helpful?
  • Data Privacy → Ensuring the logs are secure and for your eyes only.
  • Gamification → Can you “streak” your mentoring habits?

Difficulty: Intermediate Time estimate: 1-2 weeks Prerequisites: Basic API integration and database storage.


Real World Outcome

A command-line tool or bot that ensures no team member goes more than 14 days without high-quality feedback from you.

Example Bot Prompt:

“Hey! It’s been 10 days since you gave Sarah any feedback. Her last growth goal was ‘Improving PR Review Speed’. Did you notice anything this week?”


The Core Question You’re Answering

“How do I build a personal system that prevents ‘Out of Sight, Out of Mind’ mentoring?”


Concepts You Must Understand First

  1. Nudge Theory
    • How small prompts change long-term behavior.
  2. Frequency vs. Intensity
    • Why 5 minutes of feedback weekly is better than 1 hour quarterly.

Questions to Guide Your Design

  1. Trigger
    • What is the best time of day/week to prompt for feedback? (e.g., Friday afternoon? Monday morning?)
  2. Input
    • How do you make it easy to record feedback? (Voice-to-text? Simple Slack modal?)
  3. The ‘Silo’ Alert
    • How do you visualize who is getting the most vs. the least of your attention?

The Interview Questions They’ll Ask

  1. “How do you ensure you’re mentoring everyone on the team, not just your ‘favorites’?”
  2. “How do you maintain your own mentoring habits when you are under high stress?”
  3. “What’s the role of technology in human leadership?”

Project Comparison Table

Project Difficulty Time Depth of Understanding Fun Factor
1. Growth Roadmap Level 1 Weekend High (Foundation) Moderate
2. Feedback Lab Level 2 3 days Very High (Skills) High
3. Skills Matrix Level 3 1 week Extreme (Systemic) Low (Dense)
4. Stretch Designer Level 2 1 week High (Execution) Moderate
5. Interview Kit Level 2 3 days Moderate (Hiring) High
6. 1-on-1 Framework Level 1 2 days High (Cadence) Moderate
7. Incident Coaching Level 3 1 week Very High (Culture) Moderate
8. Sponsorship Map Level 3 1 week Extreme (Political) Low (Strategic)
9. TL Onboarding Level 2 1 week High (Leadership) Moderate
10. Feedback Bot Level 2 2 weeks Moderate (Habit) Very High

Recommendation

If you are a new Senior Engineer: Start with Project 1 (Growth Roadmap). It is the most immediate way to add value to your junior peers and forces you to think about the “destination” before you start “coaching.”

If you are a Tech Lead: Jump to Project 3 (Skills Matrix). You need a map to manage the expectations and progression of your team effectively.


Final Overall Project: The Engineering Growth Ecosystem

  • What you’ll build: An integrated “Growth OS” for a team of 10. This applies every concept from the previous projects. You will integrate the Skills Matrix (Proj 3) with a set of automated 1-on-1 templates (Proj 6), a library of stretch assignments (Proj 4), and a “Sponsorship Calendar” (Proj 8).
  • Why it teaches Mentoring: Individual projects teach tactics. This final project teaches System Design. You aren’t just one person coaching another; you are building a culture that grows people as a byproduct of doing work.
  • Success Criteria: A fully documented, self-sustaining growth system that can be handed to another lead and run without you.

Summary

This learning path covers Senior-Level Mentoring & Coaching through 10 hands-on projects.

# Project Name Main Language Difficulty Time Estimate
1 Personal Growth Roadmap Markdown Level 1 Weekend
2 Radical Candor Lab Markdown Level 2 3 days
3 Skills Matrix Architect YAML/JSON Level 3 1 week
4 Stretch Assignment Designer Markdown Level 2 1 week
5 Behavioral Interview Kit Markdown Level 2 3 days
6 1-on-1 Framework Markdown Level 1 2 days
7 Incident Coaching Guide Markdown Level 3 1 week
8 Sponsorship Map Mermaid.js Level 3 1 week
9 TL Onboarding Guide Markdown Level 2 1 week
10 Continuous Feedback Bot Python Level 2 2 weeks

Expected Outcomes

After completing these projects, you will:

  • Transition from “individual success” to “team success” metrics.
  • Master the SBI and Radical Candor frameworks for difficult conversations.
  • Be able to design objective career ladders that eliminate favoritism.
  • Understand how to use high-pressure failures as learning accelerators.
  • Build a personal and professional brand as a “High-Value Mentor.”

You’ll have built 10 working projects that demonstrate deep understanding of Senior-Level Coaching from first principles.