MONOGAME_LEARNING_PROJECTS: Expanded Project Guides
Generated from:
MONOGAME_LEARNING_PROJECTS.mdThis folder contains expanded implementation guides for each MonoGame project in the sprint.
Overview
Use these files when you need deeper implementation planning, deterministic test scenarios, architecture tradeoffs, and interview-focused review prompts.
Project Index
| # | Project | Difficulty | Time | Key Focus |
|---|---|---|---|---|
| 1 | Bouncing Ball Simulator | Level 1 | Weekend | Fixed-step loop |
| 2 | Keyboard Character Controller | Level 1 | Weekend | Input intent mapping |
| 3 | Pong with States and Score UI | Level 2 | 1 week | Collision + state flow |
| 4 | Animated Platformer Movement Core | Level 2 | 1-2 weeks | Animation + physics |
| 5 | Camera and Tilemap Explorer | Level 2 | 1 week | Camera + data-driven maps |
| 6 | Space Shooter with Object Pooling | Level 3 | 2-3 weeks | Entity lifecycle + audio |
| 7 | Save/Load and Menu Flow | Level 3 | 1-2 weeks | Persistence + UX flow |
| 8 | Dungeon Crawler with A* Enemies | Level 3 | 3-4 weeks | Pathfinding + world systems |
| 9 | Networked Tic-Tac-Toe | Level 4 | 2-3 weeks | Protocol + synchronization |
| 10 | Micro 2D Engine Refactor | Level 4 | 3 weeks | Reusable architecture |
| 11 | Shader and Multi-Pass Rendering Lab | Level 4 | 3-4 weeks | Shaders + post-processing + camera |
| 12 | ECS, Scene Stack, and Deterministic Runtime Core | Level 4 | 3-4 weeks | ECS + scene lifecycle + memory budgets |
| 13 | Tooling Pipeline and Save Migration Factory | Level 4 | 2-3 weeks | Editor/tooling + automation + migrations |
| 14 | Adaptive Audio Mixer and Spatial Sound Sandbox | Level 3 | 2 weeks | Audio buses + layering + spatial audio |
| 15 | Input Abstraction, Rebinding, and Accessibility Shell | Level 3 | 2 weeks | Gamepad/input abstraction + accessibility |
| 16 | Rollback Arena Netcode Prototype | Level 5 | 4-6 weeks | Prediction + reconciliation + rollback |
| 17 | UI Systems, Localization, and Font Strategy Workshop | Level 3 | 2-3 weeks | UI architecture + localization + font fallback |
| 18 | Headless Test Harness and Golden Image CI | Level 4 | 2-3 weeks | Deterministic testing + CI quality gates |
| 19 | Shipping, Platformization, and Steam Operations | Level 4 | 3 weeks | Packaging + Steam features + release ops |
| 20 | Performance Budget and Profiling War Room | Level 4 | 2-3 weeks | CPU/GPU diagnosis + profiler workflow |
| 21 | Live Ops, Retention, and Economy Telemetry Simulator | Level 4 | 3 weeks | Retention loops + telemetry + economy |
| 22 | Security and Integrity Hardening Lab | Level 4 | 2-3 weeks | Save integrity + trust boundaries |
| 23 | Advanced Math and Procedural Systems Playground | Level 5 | 3-5 weeks | Splines + steering + procedural noise |