MONOGAME_LEARNING_PROJECTS: Expanded Project Guides

Generated from: MONOGAME_LEARNING_PROJECTS.md

This folder contains expanded implementation guides for each MonoGame project in the sprint.

Overview

Use these files when you need deeper implementation planning, deterministic test scenarios, architecture tradeoffs, and interview-focused review prompts.

Project Index

# Project Difficulty Time Key Focus
1 Bouncing Ball Simulator Level 1 Weekend Fixed-step loop
2 Keyboard Character Controller Level 1 Weekend Input intent mapping
3 Pong with States and Score UI Level 2 1 week Collision + state flow
4 Animated Platformer Movement Core Level 2 1-2 weeks Animation + physics
5 Camera and Tilemap Explorer Level 2 1 week Camera + data-driven maps
6 Space Shooter with Object Pooling Level 3 2-3 weeks Entity lifecycle + audio
7 Save/Load and Menu Flow Level 3 1-2 weeks Persistence + UX flow
8 Dungeon Crawler with A* Enemies Level 3 3-4 weeks Pathfinding + world systems
9 Networked Tic-Tac-Toe Level 4 2-3 weeks Protocol + synchronization
10 Micro 2D Engine Refactor Level 4 3 weeks Reusable architecture
11 Shader and Multi-Pass Rendering Lab Level 4 3-4 weeks Shaders + post-processing + camera
12 ECS, Scene Stack, and Deterministic Runtime Core Level 4 3-4 weeks ECS + scene lifecycle + memory budgets
13 Tooling Pipeline and Save Migration Factory Level 4 2-3 weeks Editor/tooling + automation + migrations
14 Adaptive Audio Mixer and Spatial Sound Sandbox Level 3 2 weeks Audio buses + layering + spatial audio
15 Input Abstraction, Rebinding, and Accessibility Shell Level 3 2 weeks Gamepad/input abstraction + accessibility
16 Rollback Arena Netcode Prototype Level 5 4-6 weeks Prediction + reconciliation + rollback
17 UI Systems, Localization, and Font Strategy Workshop Level 3 2-3 weeks UI architecture + localization + font fallback
18 Headless Test Harness and Golden Image CI Level 4 2-3 weeks Deterministic testing + CI quality gates
19 Shipping, Platformization, and Steam Operations Level 4 3 weeks Packaging + Steam features + release ops
20 Performance Budget and Profiling War Room Level 4 2-3 weeks CPU/GPU diagnosis + profiler workflow
21 Live Ops, Retention, and Economy Telemetry Simulator Level 4 3 weeks Retention loops + telemetry + economy
22 Security and Integrity Hardening Lab Level 4 2-3 weeks Save integrity + trust boundaries
23 Advanced Math and Procedural Systems Playground Level 5 3-5 weeks Splines + steering + procedural noise