Project 15: Rust to WebAssembly Game (Cross-Platform Compilation)
A browser-playable game (like Snake, Breakout, or a simple platformer) compiled from Rust to WebAssembly—demonstrating Rust’s ability to target the web with near-native performance.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | Rust |
| Alternative Languages | AssemblyScript (TypeScript-like) |
| Difficulty | Level 2: Intermediate |
| Time Estimate | 1-2 weeks |
| Knowledge Area | WebAssembly / Game Development / Cross-Compilation |
| Tooling | wasm-pack, wasm-bindgen, macroquad or bevy |
| Prerequisites | Projects 1-3 completed, basic JavaScript/HTML |
What You Will Build
A browser-playable game (like Snake, Breakout, or a simple platformer) compiled from Rust to WebAssembly—demonstrating Rust’s ability to target the web with near-native performance.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Cross-compiling to wasm32 target → maps to Rust’s portable compilation
- Interfacing with JavaScript APIs → maps to wasm-bindgen FFI
- Managing memory in a sandboxed environment → maps to no-std-like constraints
- Optimizing wasm bundle size → maps to link-time optimization
Key Concepts
- WebAssembly basics: “Programming WebAssembly with Rust” - Kevin Hoffman
- wasm-bindgen: wasm-bindgen guide (rustwasm.github.io)
- Game loops: “Game Programming Patterns” - Robert Nystrom (gameprogrammingpatterns.com)
- Canvas 2D API: MDN Web Docs
Real-World Outcome
<!-- Your game running in the browser -->
<!DOCTYPE html>
<html>
<head>
<title>Rust Snake Game</title>
</head>
<body>
<canvas id="game" width="400" height="400"></canvas>
<script type="module">
import init, { Game } from './pkg/snake_game.js';
async function run() {
await init();
const game = new Game();
function gameLoop() {
game.update();
game.render();
requestAnimationFrame(gameLoop);
}
gameLoop();
}
run();
</script>
</body>
</html>
<!--
Game runs at 60 FPS
WASM bundle size: 47 KB (gzipped: 19 KB)
No JavaScript game logic—100% Rust!
-->
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_RUST_DEEP_DIVE.md - “Programming WebAssembly with Rust” by Kevin Hoffman