Project 14: Game Boy Emulator (Retro Hardware Simulation)
A complete Game Boy emulator that runs real cartridge ROMs—emulating the CPU, memory, graphics (PPU), and sound.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | Rust |
| Alternative Languages | C++, C |
| Difficulty | Level 4: Expert |
| Time Estimate | 1-2 months |
| Knowledge Area | Emulation / CPU Architecture / Graphics |
| Tooling | SDL2 or minifb for graphics |
| Prerequisites | Projects 1-4 completed, understanding of binary/hex |
What You Will Build
A complete Game Boy emulator that runs real cartridge ROMs—emulating the CPU, memory, graphics (PPU), and sound.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Implementing the LR35902 CPU instruction set → maps to pattern matching and state machines
- Cycle-accurate timing → maps to precise scheduling and accounting
- Graphics scanline rendering → maps to low-level graphics programming
- Memory banking and cartridge handling → maps to memory-mapped I/O
Key Concepts
- Z80-like instruction set: “Game Boy Coding Adventure” - Dagois
- PPU rendering: Pan Docs (gbdev.io)
- Cycle timing: “Writing a Game Boy Emulator” - blog series by various authors
- Graphics with SDL2: “Rust Game Development” or minifb documentation
Real-World Outcome
┌────────────────────────────────────────────────┐
│ │
│ ┌──────────────────────────────────┐ │
│ │ │ │
│ │ ████ TETRIS ████ │ │
│ │ │ │
│ │ ▓▓ │ │
│ │ ▓▓ │ │
│ │ ▓▓▓▓▓▓ │ │
│ │ │ │
│ │ ████████ │ │
│ │ ████████ │ │
│ │ ████████████ │ │
│ │ │ │
│ │ SCORE: 1337 LEVEL: 5 │ │
│ │ │ │
│ └──────────────────────────────────┘ │
│ │
│ [A] [B] [SELECT] [START] │
│ [↑] │
│ [←] [→] │
│ [↓] │
│ │
└────────────────────────────────────────────────┘
$ cargo run --release tetris.gb
🎮 RustBoy Emulator
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
ROM: tetris.gb
Cartridge Type: ROM ONLY
Running at 59.73 FPS (4.19 MHz CPU)
Controls: Arrow keys, Z=A, X=B, Enter=Start
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_RUST_DEEP_DIVE.md - “Game Boy Coding Adventure” by Maximilien Dagois + Pan Docs