Project 8: Plugin System with Dynamic Loading (Traits as Interfaces)
A host application that loads plugins at runtime from shared libraries (.so/.dll), where plugins implement a trait interface—demonstrating Rust’s approach to polymorphism and FFI.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | Rust |
| Alternative Languages | C (traditional FFI approach) |
| Difficulty | Level 3: Advanced |
| Time Estimate | 2-3 weeks |
| Knowledge Area | Traits / Dynamic Dispatch / FFI / ABI |
| Tooling | libloading, abi_stable crate |
| Prerequisites | Projects 1 and 5 completed, understanding of trait bounds |
What You Will Build
A host application that loads plugins at runtime from shared libraries (.so/.dll), where plugins implement a trait interface—demonstrating Rust’s approach to polymorphism and FFI.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Defining a stable plugin ABI → maps to understanding why Rust has no stable ABI
- Loading shared libraries at runtime → maps to FFI and unsafe boundaries
- Using trait objects for dynamic dispatch → maps to dyn Trait and vtables
- Ensuring plugin safety → maps to sandboxing considerations
Key Concepts
- Traits and trait objects: “The Rust Programming Language” Chapter 17 - Steve Klabnik
- Dynamic dispatch (dyn): “Rust for Rustaceans” Chapter 2 - Jon Gjengset
- FFI: “The Rust Programming Language” Chapter 19 - Steve Klabnik
- ABI stability: abi_stable crate documentation
Real-World Outcome
$ ls plugins/
greeting_plugin.so
math_plugin.so
weather_plugin.so
$ cargo run
🔌 Plugin Host v1.0
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Loading plugins from ./plugins/
✅ Loaded: greeting_plugin v1.0
Commands: greet, farewell
✅ Loaded: math_plugin v2.1
Commands: add, multiply, factorial
✅ Loaded: weather_plugin v1.2
Commands: forecast, temperature
> greet Alice
[greeting_plugin] Hello, Alice! Welcome!
> factorial 10
[math_plugin] 10! = 3628800
> forecast London
[weather_plugin] London: Cloudy, 12°C, 80% humidity
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_RUST_DEEP_DIVE.md - “Rust for Rustaceans” by Jon Gjengset