Project 8: Network Protocol with bit_sets
A custom binary network protocol for a multiplayer game or chat application, using Odin’s bit_sets for flags, distinct types for message IDs, and unions for message payloads.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | Odin |
| Alternative Languages | C, Rust |
| Difficulty | Level 3: Advanced |
| Time Estimate | 2 weeks |
| Knowledge Area | Networking / Binary Protocols |
| Tooling | Odin’s core:net |
| Prerequisites | Basic networking concepts, Project 3 (JSON Parser for unions) |
What You Will Build
A custom binary network protocol for a multiplayer game or chat application, using Odin’s bit_sets for flags, distinct types for message IDs, and unions for message payloads.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Binary serialization with exact layouts → maps to struct packing and #packed
- Message type discrimination → maps to tagged unions for protocols
- Flags and bitfields → maps to bit_set for protocol flags
- Non-blocking I/O → maps to Odin’s socket API
Key Concepts
- Odin Networking: core:net package
- Binary Protocols: “TCP/IP Illustrated” Ch. 3
- Bit Sets: Odin Overview
- Struct Packing: #packed attribute
Real-World Outcome
$ odin run server &
[Server] Listening on 0.0.0.0:7777
$ odin run client
[Client] Connected to localhost:7777
# Client terminal:
> /join general
[Server] Joined channel: general (5 users)
> Hello everyone!
[You] Hello everyone!
[Bob] Hey! Welcome!
[Alice] o/
> /dm Alice Hey, want to play?
[DM to Alice] Hey, want to play?
[DM from Alice] Sure! Let's go
> /status playing
[Server] Status updated to: playing
# Protocol analysis (wireshark):
Packet: 12 bytes
Header (4 bytes):
Magic: 0x4F44 ("OD")
Flags: [Compressed, Encrypted]
Seq: 42
Payload (8 bytes):
MsgType: ChatMessage (0x03)
Channel: 1
Length: 15
Content: "Hello everyone!"
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_ODIN_PROGRAMMING_LANGUAGE.md - “TCP/IP Illustrated, Volume 1” by W. Richard Stevens