Project 1: Memory Arena Allocator
A custom arena allocator from scratch that implements Odin’s allocator interface, with support for reset, free_all, and memory tracking.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | Odin |
| Alternative Languages | C, Rust, Zig |
| Difficulty | Level 2: Intermediate |
| Time Estimate | Weekend |
| Knowledge Area | Memory Management / Allocators |
| Tooling | Custom implementation |
| Prerequisites | Basic programming concepts, understanding of pointers |
What You Will Build
A custom arena allocator from scratch that implements Odin’s allocator interface, with support for reset, free_all, and memory tracking.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Implementing the Allocator interface → maps to understanding Odin’s memory model
- Managing a contiguous memory block → maps to low-level memory layout
- Supporting alignment requirements → maps to CPU cache optimization
- Integrating with the context system → maps to Odin’s implicit context
Key Concepts
- Allocator Interface: Odin Overview - Allocators
- Arena Allocators: “Understanding the Odin Programming Language” Ch. 8
- Context System: Karl Zylinski - Temporary Allocator
- Memory Alignment: “Computer Systems: A Programmer’s Perspective” Ch. 3
Real-World Outcome
$ odin run arena_demo
Arena Allocator Demo
--------------------
Created arena with 1MB capacity
Allocating 1000 structs...
Allocated: 1000 × Entity (48 bytes each)
Total used: 48,000 bytes
Alignment: 8-byte aligned ✓
Allocating strings...
"Hello, Odin!" at 0x7f8b4c048000
"Arena allocators are fast!" at 0x7f8b4c04800d
Reset arena (instant free)...
Used: 0 bytes
Capacity: 1,048,576 bytes
Stress test: 100,000 allocations...
Arena time: 0.8ms
Heap time: 45.2ms
Speedup: 56x faster!
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_ODIN_PROGRAMMING_LANGUAGE.md - “Understanding the Odin Programming Language” by Karl Zylinski