LEARN INTERPRETERS DEEP DIVE
Learn Interpreters: From Zero to Language Virtuoso
Goal: Deeply understand how programming languages are brought to life. You will build interpreters from the ground up, covering everything from parsing text into structured data to evaluating code, managing memory, and implementing advanced language features.
Why Learn How Interpreters Work?
Interpreters are the engines that run a vast amount of the world’s code—Python, Ruby, JavaScript, and countless domain-specific languages. Understanding them is a superpower. It demystifies what happens when you write print("hello"), enables you to create your own tools and languages, and provides a deep, first-principles understanding of software.
After completing these projects, you will:
- Read and understand the formal structure of programming languages.
- Build scanners (lexers) and parsers by hand.
- Implement evaluation strategies like tree-walking and bytecode virtual machines.
- Master core concepts like environments, scope, closures, and garbage collection.
- Be capable of creating your own domain-specific language (DSL) for any task.
Core Concept Analysis
The Interpreter Pipeline
┌─────────────────────────────────────────────────────────────────────────┐
│ SOURCE CODE (string) │
│ │
│ var x = 10; │
│ if (x > 5) { print("hello"); } │
│ │
└─────────────────────────────────────────────────────────────────────────┘
│
▼ Lexing / Scanning
┌─────────────────────────────────────────────────────────────────────────┐
│ TOKENS (list) │
│ │
│ [VAR, IDENT("x"), EQ, NUMBER(10), SCOLON, IF, LPAREN, IDENT("x"), ... ]│
│ │
└─────────────────────────────────────────────────────────────────────────┘
│
▼ Parsing
┌─────────────────────────────────────────────────────────────────────────┐
│ ABSTRACT SYNTAX TREE (AST) │
│ │
│ (VarDecl) │
│ / \ │
│ "x" (Literal: 10) │
│ │
│ (IfStmt) │
│ / \ │
│ (Binary ">") (Block) │
│ / \ \ │
│ (Var "x") (Lit 5) (PrintStmt) │
│ \ │
│ (Lit "hello") │
└─────────────────────────────────────────────────────────────────────────┘
│
▼ Evaluation / Interpretation
┌─────────────────────────────────────────────────────────────────────────┐
│ RUNTIME EFFECT │
│ │
│ 1. Memory: variable 'x' is created and holds value 10. │
│ 2. Logic: The condition (10 > 5) is evaluated to true. │
│ 3. Output: The string "hello" is printed to the console. │
│ │
└─────────────────────────────────────────────────────────────────────────┘
Key Concepts Explained
1. Lexical Analysis (Lexing/Scanning)
The process of turning a stream of characters into a stream of tokens. Each token has a type (e.g., NUMBER, STRING, IDENTIFIER) and often a value (e.g., the number 123). The lexer ignores whitespace and comments.
2. Parsing
The process of taking a stream of tokens and building a tree structure called an Abstract Syntax Tree (AST). The AST represents the grammatical structure of the code. For example, 2 * 3 + 4 becomes a tree where + is the root node with two children: the sub-tree for 2 * 3 and the node for 4. This naturally handles operator precedence.
3. Evaluation
The process of “running” the code by traversing the AST.
- Tree-Walk Interpreter: Directly traverses the AST, evaluating each node recursively. Simple to implement, but can be slow.
- Bytecode VM: First, a “compiler” walks the AST and emits a linear sequence of simple instructions (bytecode). Then, a Virtual Machine (VM) executes this bytecode. This is more complex to build but significantly faster.
4. Environments and Scope
A data structure (often a hash map) that maps variable names (strings) to their values. Scopes are created by nesting environments. When looking up a variable, the interpreter checks the current environment; if it’s not found, it checks the parent (enclosing) environment, and so on, up to the global scope. This is how lexical scoping works.
5. Closures
A function that “remembers” the environment in which it was created. When you define a function inside another function, it can access the outer function’s local variables, even after the outer function has finished executing. This is achieved by packaging the function’s code with a reference to its enclosing environment.
6. Garbage Collection (GC)
The process of automatically reclaiming memory that is no longer in use.
- Mark-and-Sweep: The GC starts from “roots” (global variables, stack) and traverses every reachable object, marking them as “live.” Then, it “sweeps” through all allocated memory and frees any object that wasn’t marked.
Project List
The following 15 projects will guide you from the absolute basics to advanced interpreter design.
Project 1: Brainfuck Interpreter
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Python
- Alternative Programming Languages: C, Go, Rust
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 1: Beginner
- Knowledge Area: Interpreters / VM Fundamentals
- Software or Tool: A Brainfuck interpreter
- Main Book: N/A, language spec is simple enough.
What you’ll build: A fully functional interpreter for the esoteric language Brainfuck.
Why it teaches interpreters: Brainfuck has only 8 commands. You don’t need a complex parser. This lets you focus on the core interpretation loop: a data pointer, a memory array (the “tape”), and an instruction pointer. It’s the “hello world” of interpreters.
Core challenges you’ll face:
- Implementing the memory tape → maps to understanding the interpreter’s memory model
- Handling the instruction and data pointers → maps to the core state of a VM
- Implementing loops (
[and]) → maps to handling control flow (jumps)
Key Concepts:
- Turing Completeness: Wikipedia - Brainfuck is a Turing-complete language.
- Interpreter Loop: A simple
whileloop over the source code. - Control Flow: Finding matching brackets for loops.
Difficulty: Beginner Time estimate: A few hours Prerequisites: Basic programming in any language.
Real world outcome: Your interpreter will be able to run classic Brainfuck programs, like one that prints “Hello, World!”.
$ ./bf_interpreter "++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++."
Hello World!
Implementation Hints:
- The “machine” consists of a memory array (e.g., 30,000 bytes, initialized to zero), a data pointer (starts at index 0), and an instruction pointer.
- For loops (
[and]): when you see[, if the current memory cell is 0, you jump to the instruction after the matching]. When you see], if the current cell is not 0, you jump back to the instruction after the matching[. - You can pre-process the code to build a jump map that links each
[to its corresponding], and vice-versa, to make jumps faster.
Learning milestones:
- Basic tape operations work (
>,<,+,-,.,,) → You understand the core data/IO model. - Loops (
[and]) function correctly → You’ve implemented control flow. - The interpreter can run complex programs → You have a working VM.
Project 2: Lisp (Scheme-like) Interpreter
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Python
- Alternative Programming Languages: Go, Rust, Java
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 2: Intermediate
- Knowledge Area: Interpreters / Functional Programming
- Software or Tool: A Lisp REPL
- Main Book: “Structure and Interpretation of Computer Programs (SICP)” by Abelson, Sussman, and Sussman.
What you’ll build: An interpreter for a small subset of the Lisp language, complete with a REPL (Read-Eval-Print Loop).
Why it teaches interpreters: Lisp’s syntax is the AST (S-expressions). This means you can skip complex parsing and focus directly on evaluation, environments, and implementing core functional programming concepts like first-class functions.
Core challenges you’ll face:
- Parsing S-expressions → maps to turning code into data structures (lists of lists)
- Writing the
evalfunction → maps to recursive evaluation of expressions - Implementing environments for variables → maps to scope and state management
- Handling special forms (
if,define,lambda) → maps to distinguishing code from functions
Key Concepts:
- S-expressions: “Structure and Interpretation of Computer Programs” Ch. 2
- Eval/Apply Cycle: The core of a Lisp interpreter.
- Lexical Scoping: “Crafting Interpreters” Ch. 8 by Robert Nystrom.
Difficulty: Intermediate Time estimate: 1-2 weeks Prerequisites: Project 1, understanding of recursion.
Real world outcome: A working Lisp REPL where you can define variables and functions.
$ ./lisp_interpreter
> (define r 10)
> (* 3.14159 (* r r))
314.159
> (define square (lambda (x) (* x x)))
> (square 5)
25
Implementation Hints:
- Read: Write a parser that takes a string like
"(+ 1 2)"and turns it into a Python list['+', 1, 2]. - Eval: The
evalfunction takes an expression and an environment.- If the expression is a number, return it.
- If it’s a variable, look it up in the environment.
- If it’s a list, the first element is the operator/function. Evaluate the rest of the elements recursively, then call the operator/function with the results (this is the “apply” step).
- Environment: An environment can be a dictionary/hashmap. For lexical scope, make it a class that holds the current scope’s variables and a reference to a parent environment.
Learning milestones:
- The REPL can evaluate simple arithmetic → You have a working eval/apply loop.
- You can define and use variables → You’ve implemented environments.
- You can define and call your own functions with
lambda→ You’ve implemented first-class functions. - Recursive functions (like factorial) work → Your lexical scoping is correct.
Project 3: Arithmetic Expression Evaluator
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Go
- Alternative Programming Languages: Python, Rust, C++
- Coolness Level: Level 2: Practical but Forgettable
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 1: Beginner
- Knowledge Area: Parsing / ASTs
- Software or Tool: A command-line calculator.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: A command-line calculator that correctly handles addition, subtraction, multiplication, division, and parentheses, respecting operator precedence.
Why it teaches interpreters: This project is a focused dive into parsing. You’ll learn how to turn an ambiguous flat string of tokens into a tree that correctly represents mathematical order of operations. This is the heart of any real language parser.
Core challenges you’ll face:
- Lexing the input string → maps to tokenizing numbers and operators
- Parsing with operator precedence (
*before+) → maps to building a correct AST - Handling parentheses for grouping → maps to recursive parsing logic
- Evaluating the AST → maps to a simple recursive tree walk
Key Concepts:
- Operator Precedence: The idea that some operators bind more tightly than others.
- Pratt Parsing: “Crafting Interpreters” Ch. 6. A beautiful and simple top-down operator precedence parser.
- Recursive Descent Parsing: A common top-down parsing strategy.
Difficulty: Beginner Time estimate: Weekend Prerequisites: Basic programming.
Real world outcome: A working command-line calculator that gets the math right.
$ ./calculator "5 + 2 * (3 - 1)"
> 9
$ ./calculator "10 / 2 * 5"
> 25
Implementation Hints:
- Lexer: Write a function that scans the input string and produces tokens like
NUMBER(5),PLUS,LPAREN, etc. - Parser (Pratt Parser recommended): Create parsing functions for different precedence levels. For example, a low-precedence function for
+and-will call a higher-precedence function for*and/, which in turn will call a function for parsing numbers and parenthesized groups. This recursion naturally builds the AST correctly. - AST: Define simple classes/structs for your AST nodes, like
BinaryOp(left, operator, right)andNumberLiteral(value). - Evaluator: Write a recursive function that takes an AST node. If it’s a number, return the value. If it’s a binary operation, recursively evaluate the left and right children, then apply the operator.
Learning milestones:
- Simple expressions work (
5 + 2) → You have a basic lexer, parser, and evaluator. - Operator precedence is correct (
5 + 2 * 3is 11) → Your parsing logic correctly builds the tree. - Parentheses work (
(5 + 2) * 3is 21) → Your parser handles grouping correctly. - The calculator is robust and handles whitespace → Your lexer is well-built.
Project 4: Tree-Walk Interpreter for “Lox” (Part 1: The AST)
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Java
- Alternative Programming Languages: C++, Python, Go, Rust
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 2: Intermediate
- Knowledge Area: Compilers / Tooling
- Software or Tool: A code generator for AST classes.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: A scanner and a parser for a full-featured C-like language called “Lox”. You will also write a tool that automatically generates the AST node classes from a definition, teaching you about metaprogramming.
Why it teaches interpreters: This project is about building the complete “front-end” of an interpreter. You’ll go from raw source code to a rich, structured AST that’s ready for interpretation. The AST generator shows how real compilers are built with tools that build other tools.
Core challenges you’ll face:
- Writing a scanner (lexer) → maps to handling keywords, identifiers, multi-character operators (
!=) - Implementing a recursive descent parser → maps to translating grammar rules into code
- Synchronizing the parser after an error → maps to robust error handling
- Building an AST generator → maps to metaprogramming and reducing boilerplate
Key Concepts:
- Context-Free Grammars: “Crafting Interpreters” Ch. 5.
- Recursive Descent Parsing: “Crafting Interpreters” Ch. 6.
- Visitor Pattern: A clean way to operate on ASTs, explained in Ch. 5.
Difficulty: Intermediate Time estimate: 1-2 weeks Prerequisites: Strong understanding of a statically-typed language (like Java/C++/Go/Rust), familiarity with object-oriented programming.
Real world outcome: A program that can take a Lox source file, parse it, and pretty-print the resulting AST to the console. This proves your parser is working correctly.
$ ./lox-parser my_program.lox
(+ (group (- 1)) (* 2 3))
This represents the expression (-1) + 2 * 3.
Implementation Hints:
- Follow the “Crafting Interpreters” book chapters 4, 5, and 6 very closely. It provides the full grammar and explains the process step-by-step.
- AST Generator: Write a script that reads a simple text definition of your expression types (e.g.,
Binary : Expr left, Token operator, Expr right) and writes out the corresponding Java/C++/Go class files. This saves you from writing tons of boilerplate code manually. - Parser Error Recovery: When your parser hits an unexpected token, don’t just stop. Advance until you find a “synchronization point” (like the next semicolon or the start of the next statement) and try to continue parsing from there. This allows you to report multiple errors in one run.
Learning milestones:
- The scanner produces correct tokens → You can handle all the language’s syntax elements.
- The parser can parse simple expressions → Your recursive descent logic is working.
- The parser can handle all statement types (if, while, print) → You’ve implemented the full grammar.
- The AST pretty-printer works → You can visually verify your parser’s output.
Project 5: Tree-Walk Interpreter for “Lox” (Part 2: The Evaluator)
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Java (continuing from Part 1)
- Alternative Programming Languages: C++, Python, Go, Rust
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 3: Advanced
- Knowledge Area: Interpreters / Language Runtimes
- Software or Tool: A working interpreter for a real language.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: The evaluation logic for your Lox interpreter. You’ll write an Interpreter class that walks the AST produced by your parser and executes the program.
Why it teaches interpreters: This is where the magic happens. You’ll implement variables, scoping rules, control flow (if, while, for), and logical operators. This project teaches you how a computer actually executes the logic defined in code.
Core challenges you’ll face:
- Implementing environments for lexical scope → maps to managing variable lifetimes and nested blocks
- Evaluating different statement and expression types → maps to using the Visitor pattern to walk the AST
- Handling runtime errors → maps to detecting and reporting errors like “undefined variable”
- Implementing control flow (
if,while) → maps to conditionally executing parts of the AST
Key Concepts:
- Visitor Pattern: “Crafting Interpreters” Ch. 7. The key to clean evaluation logic.
- Environments: “Crafting Interpreters” Ch. 8.
- Truthiness: Defining what your language considers
trueorfalse.
Difficulty: Advanced Time estimate: 2-3 weeks Prerequisites: Project 4.
Real world outcome: A fully working interpreter for a complete, C-style scripting language. You can write and run real programs.
// fibonacci.lox
var a = 0;
var temp;
for (var b = 1; a < 10000; b = temp + b) {
print a;
temp = a;
a = b;
}
$ ./lox fibonacci.lox
0
1
1
2
3
...
832040
Implementation Hints:
- Your
Interpreterclass will implement theVisitorinterface from Project 4. You will have avisitmethod for each AST node type (e.g.,visitBinaryExpr,visitIfStmt). - The
Environmentclass is crucial. It should store variables in a hash map and hold a pointer to anenclosingenvironment. When you enter a block{ ... }, you create a new environment whoseenclosingpointer points to the current one. - For
ifstatements, you’ll first evaluate the condition. If the result is “truthy” (e.g., notfalseand notnil), you execute the “then” branch. Otherwise, you execute the “else” branch (if it exists). - For
whileloops, you’ll have a loop that repeatedly evaluates the condition and, if truthy, executes the body.
Learning milestones:
- The interpreter can evaluate arithmetic and print → The core tree walk is working.
- Global and local variables work correctly → Your environment and scoping rules are solid.
if/elsestatements andand/oroperators function → You’ve implemented control flow and logic.whileandforloops execute correctly → You can run complex, stateful programs.
Project 6: Adding Functions and Closures
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Java (continuing from Project 5)
- Alternative Programming Languages: C++, Python, Go, Rust
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 4: Expert
- Knowledge Area: Interpreters / Functional Programming
- Software or Tool: A language supporting first-class functions.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: Extend your Lox interpreter to support function declaration, function calls, and closures.
Why it teaches interpreters: This is one of the most beautiful and profound concepts in programming languages. Implementing closures forces you to understand the relationship between code and data, and how a function can “capture” the environment where it was born. It’s a true level-up moment.
Core challenges you’ll face:
- Representing functions at runtime → maps to creating a
LoxFunctionclass - Handling function call resolution → maps to evaluating arguments and creating a new environment
- Implementing closures → maps to storing the enclosing environment when a function is declared
- Adding support for
returnstatements → maps to using exceptions for control flow
Key Concepts:
- First-Class Functions: Functions are values that can be passed around and stored in variables.
- Closures: “Crafting Interpreters” Ch. 10.
- Call Stacks: Implicitly created by the recursion in your interpreter.
Difficulty: Expert Time estimate: 2 weeks Prerequisites: Project 5.
Real world outcome: You can write and run sophisticated programs that use higher-order functions and lexical scoping.
fun makeCounter() {
var i = 0;
fun count() {
i = i + 1;
print i;
}
return count;
}
var counter = makeCounter();
counter(); // "1"
counter(); // "2"
Implementation Hints:
- A
LoxFunctionruntime object needs to store the function’s declaration (the AST node) and, crucially, a reference to theenvironmentthat was active when the function was declared. This is the closure. - When you call a function, you create a new environment for the function’s body. The enclosing environment for this new environment is the one captured in the closure.
returnstatements are tricky. A clean way to implement them is to throw a special exception that carries the return value. Your function call evaluation code will catch this exception, extract the value, and return it as the result of the call.
Learning milestones:
- Basic function calls work → You can declare and call functions.
- Recursion works (e.g., factorial) → Your environment chaining is correct.
- Closures work (like the
makeCounterexample) → You have correctly captured the enclosing environment. - The language feels complete and powerful → You’ve built a truly expressive language.
Project 7: Bytecode VM (Part 1: The Compiler)
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: C
- Alternative Programming Languages: Rust, Go
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 2. The “Micro-SaaS / Pro Tool”
- Difficulty: Level 3: Advanced
- Knowledge Area: Compilers / Virtual Machines
- Software or Tool: A compiler front-end.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: A compiler that takes Lox source code, parses it into an AST, and then walks that AST to emit a stream of simple, linear bytecode instructions.
Why it teaches interpreters: This project introduces the second major interpretation strategy. Instead of a slow tree walk, you’ll do the hard work of resolving variables and control flow upfront. This teaches you how high-performance runtimes like Python’s CPython and the Java VM work. You’ll be building the “front-end” of a VM.
Core challenges you’ll face:
- Designing a bytecode instruction set → maps to what are the primitive operations of my VM?
- Compiling expressions → maps to emitting postfix instructions for a stack machine
- Handling local variables → maps to allocating “slots” on the VM’s stack
- Compiling control flow → maps to emitting jump instructions and patching offsets
Key Concepts:
- Bytecode: Simple, platform-independent instructions.
- Stack Machine: A VM model where instructions operate on a value stack (push, pop, add).
- Single-Pass Compilation: Emitting bytecode in one walk over the AST.
Difficulty: Advanced Time estimate: 2-3 weeks Prerequisites: A solid understanding of the concepts from the tree-walk interpreter (Projects 4-6). C is recommended to get closer to the metal.
Real world outcome: A program that takes a Lox file and outputs a human-readable disassembly of the compiled bytecode.
// source.lox
print 1 + 2;
$ ./clox-compiler source.lox
-- main --
0000 OP_CONSTANT 0 '1'
0002 OP_CONSTANT 1 '2'
0004 OP_ADD
0005 OP_PRINT
0006 OP_NIL
0007 OP_RETURN
Implementation Hints:
- Follow “Crafting Interpreters” Part II. It provides a complete C implementation.
- Your instruction set (
enum OpCode) will include things likeOP_ADD,OP_CONSTANT,OP_GET_LOCAL,OP_JUMP_IF_FALSE,OP_RETURN. - The compiler walks the AST. When it sees a number literal, it adds the number to a “constant pool” and emits
OP_CONSTANTwith the index of the constant. - For a binary operator like
+, it first recursively compiles the left side, then the right side, and finally emitsOP_ADD. The result on the VM stack will be[... left_val, right_val], andOP_ADDwill pop them, add them, and push the result. - For
ifstatements, you’ll emit anOP_JUMP_IF_FALSEinstruction with a placeholder offset. After you compile the “then” branch, you’ll know its size and can go back and “patch” the jump offset to point to the right location.
Learning milestones:
- Expressions compile correctly → You can generate stack-based bytecode.
- Local variables are resolved → Your compiler manages stack slots.
ifandwhileloops compile → You’ve mastered jump instruction patching.- The entire language can be compiled to bytecode → Your compiler is feature-complete.
Project 8: Bytecode VM (Part 2: The Virtual Machine)
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: C (continuing from Project 7)
- Alternative Programming Languages: Rust, Go
- Coolness Level: Level 5: Pure Magic (Super Cool)
- Business Potential: 4. The “Open Core” Infrastructure
- Difficulty: Level 4: Expert
- Knowledge Area: Compilers / Virtual Machines
- Software or Tool: A fast, C-based bytecode VM.
- Main Book: “Crafting Interpreters” by Robert Nystrom.
What you’ll build: The Virtual Machine that runs the bytecode generated by your compiler from Project 7.
Why it teaches interpreters: This is the engine. You’ll write a tight, fast, efficient C program that is the heart of your language runtime. You’ll manage a value stack, an instruction pointer, and a call stack by hand. This gives you a profound understanding of how programs actually execute on a low level.
Core challenges you’ll face:
- The main VM loop (
runfunction) → maps to fetching, decoding, and executing instructions - Implementing a value stack → maps to manual memory management and stack operations
- Executing binary operations → maps to popping operands and pushing results
- Handling function calls → maps to managing a stack of
CallFrames
Key Concepts:
- Stack Machine: “Crafting Interpreters” Ch. 18.
- Instruction Dispatch: Using a
switchstatement or computedgotofor performance. - Call Frames: Data structures on the call stack that store a function’s return address and local variables.
Difficulty: Expert Time estimate: 3-4 weeks Prerequisites: Project 7.
Real world outcome: A fast, working interpreter for your Lox language, which you can now benchmark against your slower tree-walk interpreter.
$ ./clox fibonacci.lox
0
1
1
2
...
832040
# It runs much faster than the jlox version!
Implementation Hints:
- The VM is a single, tight
forloop. Inside the loop: fetch the next byte (*ip), increment the instruction pointer (ip++), and use aswitchstatement to dispatch to the logic for that opcode. - The
stackcan be a simple array ofValues, with astackToppointer.pushincrementsstackTopand writes,popdecrementsstackTop. - For function calls (
OP_CALL), you push a newCallFrameonto a separate call frame stack. TheCallFramestores a pointer to the function being called and theipto return to when the function finishes. The function’s local variables live on the main value stack. - Performance is key. Use macros for common operations. If your compiler supports it, a “computed goto” dispatch loop is even faster than a
switch.
Learning milestones:
- The VM can execute simple expressions → Your stack machine and instruction loop are working.
- Local variables and scoping are correct → Your stack slot management is solid.
- Function calls and returns work → Your
CallFrameimplementation is correct. - The VM is stable and fast → You have a production-quality runtime.
Final Project: A DSL for Vector Graphics
- File: LEARN_INTERPRETERS_DEEP_DIVE.md
- Main Programming Language: Go
- Alternative Programming Languages: Rust, Python
- Coolness Level: Level 5: Pure Magic (Super Cool)
- Business Potential: 2. The “Micro-SaaS / Pro Tool”
- Difficulty: Level 5: Master
- Knowledge Area: Domain-Specific Languages / Graphics
- Software or Tool: A scripting language that generates SVG images.
- Main Book: “Domain-Specific Languages” by Martin Fowler.
What you’ll build: A complete, custom scripting language designed for generating 2D vector graphics (SVG). The language will have functions for drawing shapes (rect, circle, line), setting colors and styles, and using loops and functions to create complex patterns.
Why it’s the final project: This project combines everything you’ve learned. You’ll design a language for a specific domain, implement its interpreter (either tree-walk or bytecode VM), and create a standard library. It demonstrates a mastery of interpretation by applying it to a practical, creative, and visual problem.
Core challenges you’ll face:
- Language Design → maps to what features does a graphics artist need?
- Implementing a Standard Library → maps to providing built-in functions like
rect() - FFI for SVG Generation → maps to calling an SVG library from your language
- Creating a user-friendly experience → maps to error messages, documentation
Key Concepts:
- Domain-Specific Languages (DSLs): Languages tailored to a specific problem domain.
- API Design: Your language’s standard library is its API.
- Bootstrapping: Writing parts of your standard library in your own language.
Difficulty: Master Time estimate: 1 month+ Prerequisites: All previous projects (or at least a solid understanding of both interpreter types).
Real world outcome: You can write scripts in your custom language to generate complex SVG art.
// art.myscript
style {
fill: "none",
stroke: "black",
stroke-width: 2
}
for i in 0..10 {
circle(
x: 50 + i * 10,
y: 50,
r: 5 + i
)
}
$ ./my-dsl-interpreter art.myscript > art.svg
# art.svg is a valid SVG file that can be opened in a browser.
Implementation Hints:
- Design first: Think about the primitives your language needs.
rect(x, y, w, h),style { ... }, variables for colors, loops for patterns. - Choose your engine: You can reuse your Lox tree-walker or bytecode VM and adapt it. A tree-walker is probably easier to get started with.
- Standard Library: Implement built-in functions like
circle. These will be native functions (written in Go/Rust/Python) that your interpreter knows how to call. When called, they will append the corresponding SVG tags to a string buffer. - Final Output: At the end of the script execution, your interpreter will wrap the generated SVG tags with the necessary
<svg>header and footer and print the final result to standard output.
Learning milestones:
- Your language can draw a single shape → The core interpreter and FFI are working.
- You can use variables and loops to create patterns → Your language is Turing-complete and useful.
- You write a complex piece of art in your own language → You’ve created a genuinely expressive tool.
- Someone else can use your language to create something → You’ve succeeded in building a usable DSL.
Project Comparison Table
| Project | Difficulty | Time | Depth of Understanding | Fun Factor |
|---|---|---|---|---|
| Brainfuck Interpreter | 1 | Hours | ★★☆☆☆ | ★★★☆☆ |
| Lisp Interpreter | 2 | 1-2 weeks | ★★★★☆ | ★★★★★ |
| Expression Evaluator | 1 | Weekend | ★★★☆☆ | ★★☆☆☆ |
| Lox AST Builder | 2 | 1-2 weeks | ★★★☆☆ | ★★★☆☆ |
| Lox Tree-Walk VM | 3 | 2-3 weeks | ★★★★☆ | ★★★★☆ |
| Lox Functions/Closures | 4 | 2 weeks | ★★★★★ | ★★★★★ |
| Lox Bytecode Compiler | 3 | 2-3 weeks | ★★★★★ | ★★★★☆ |
| Lox Bytecode VM | 4 | 3-4 weeks | ★★★★★ | ★★★★★ |
| Final Project: DSL | 5 | 1 month+ | ★★★★★ | ★★★★★ |
Recommendation
For a true first-principles understanding, I recommend following the path laid out in “Crafting Interpreters” by Robert Nystrom.
- Start with Project 3: Arithmetic Expression Evaluator. It’s a small, self-contained project that teaches you the core of parsing.
- Then, embark on the main Lox projects: Project 4 (AST), Project 5 (Tree-Walk), and Project 6 (Functions/Closures). This will give you a complete, working, and elegant tree-walk interpreter.
- After that, tackle the second half of the book: Project 7 (Bytecode Compiler) and Project 8 (Bytecode VM). This will teach you how high-performance interpreters work and give you a profound appreciation for the trade-offs in language implementation.
The Lisp and Brainfuck interpreters are excellent side-quests if you want to explore different language philosophies.
Summary
- Project 1: Brainfuck Interpreter: Python
- Project 2: Lisp (Scheme-like) Interpreter: Python
- Project 3: Arithmetic Expression Evaluator: Go
- Project 4: Tree-Walk Interpreter for “Lox” (Part 1: The AST): Java
- Project 5: Tree-Walk Interpreter for “Lox” (Part 2: The Evaluator): Java
- Project 6: Adding Functions and Closures: Java
- Project 7: Bytecode VM (Part 1: The Compiler): C
- Project 8: Bytecode VM (Part 2: The Virtual Machine): C
- Final Project: A DSL for Vector Graphics: Go