LEARN GRAFANA IN C
Learn Grafana’s Principles by Building a Clone in C
Goal: To deeply understand how a data visualization tool like Grafana works by building a simplified, command-line version from scratch in C. This project will teach you how to query time-series databases, process data, and render it into a visual format.
Why Build a Grafana Clone?
Grafana is a brilliant tool for visualizing data, but it does so much that its core principles can seem like magic. By building your own version, “C-fana,” you will demystify the entire process. You aren’t just learning an application; you are learning the fundamental pipeline of all data visualization: Query -> Process -> Render.
This project will force you to learn:
- API Integration in C: How to make HTTP requests from a C program to query a modern database like Prometheus.
- Data Parsing: How to process and understand JSON data structures in a low-level language.
- Data Normalization & Scaling: The logic required to fit any dataset onto a fixed-size display.
- Graphics Rendering: The fundamental algorithms for drawing a graph, either with simple text characters (ASCII) or by generating a vector image file (SVG).
Core Concept Analysis: The Grafana Pipeline
Grafana’s core job is to transform a query into a picture. Our C clone will follow a simplified version of the same pipeline.
┌──────────────────┐
│ Dashboard │
│ Definition File │
│ (dashboard.json) │
└────────┬─────────┘
│ 1. Read & Parse Config
▼
┌──────────────────┐
│ "C-fana" │ 2. Construct & Send Query
│ (Our C Program) │──────────────────────────────▶┌──────────────────┐
└────────┬─────────┘ │ Data Source │
│ 5. Render Graph │ (e.g., Prometheus│
│ to Console/SVG │ via HTTP) │
▼ └────────┬─────────┘
┌──────────────────┐ │ 3. Send Back
│ Visual Graph │◀─────────────────────────────────────────┘ JSON Data
│ (ASCII or SVG) │ 4. Parse & Normalize
└──────────────────┘ JSON into C structs
- Define: A user creates a simple file defining what to draw.
- Query: Our C program makes an HTTP request to a data source (Prometheus) with the query from the definition file.
- Receive: The data source sends back time-series data formatted as JSON.
- Process: Our C program parses the JSON into structs and calculates how to scale the data to fit on a “canvas”.
- Render: Our program draws the final graph, either as text to the console or as an SVG file.
Environment Setup (Project 0)
This is a mandatory first step. You cannot visualize data without a data source.
- OS: Linux is recommended.
- Compiler & Tools:
gcc(orclang) andmake. - Data Source: We will use Prometheus (a time-series database) and Node Exporter (which provides sample metrics about your system). The easiest way to run these is with Docker.
To set up your data source:
- Install Docker.
- Create a folder named
monitoring. Inside it, create adocker-compose.ymlfile and aprometheus.ymlfile as described in the official Prometheus documentation or numerous online guides. - Run
docker compose up -din that folder. - Verify that Prometheus is running by visiting
http://localhost:9090in your browser. You should be able to run queries likeupin the query bar.
A Note on the “No Libraries” Constraint in C:
For this project, “from scratch” means avoiding high-level libraries for the core logic. However, parsing complex formats like JSON from absolute scratch is a separate, massive project. Therefore, we will allow one single-header utility library (cJSON) for JSON parsing. This lets us focus on the Grafana-specific logic. We will build the HTTP client from scratch using sockets.
Project List
Project 1: The Prometheus HTTP Client
- File: LEARN_GRAFANA_IN_C.md
- Main Programming Language: C
- Alternative Programming Languages: N/A
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 3: Advanced
- Knowledge Area: Network Programming / Sockets
- Software or Tool: C Sockets API
- Main Book: “Beej’s Guide to Network Programming”.
What you’ll build: A C program that connects to your local Prometheus server (from Project 0) over a TCP socket, sends a raw HTTP GET request for a specific PromQL query, and prints the raw JSON response from the server to the console.
Why it teaches API integration: This project is a masterclass in how web clients work at a low level. You are not using a library like curl or requests; you are manually opening sockets, formatting an HTTP 1.0 request as a string, sending it, and reading the response.
Core challenges you’ll face:
- TCP Client Socket Programming → maps to the
socket(),getaddrinfo(),connect(),send(), andrecv()system call flow. - Formatting an HTTP GET Request → maps to manually creating the string for the request line, headers (
Host), and the final\r\n\r\n. - Reading a variable-length response → maps to looping on the
recv()call until the server closes the connection, and storing the response in a dynamically growing buffer.
Key Concepts:
- HTTP/1.0 Protocol: The basic structure of an HTTP request.
- TCP Sockets: Beej’s Guide, Section 5 & 6 (Client/Server example).
- Prometheus HTTP API: Prometheus Docs - Querying API.
Difficulty: Advanced Time estimate: 1-2 weeks Prerequisites: Project 0, strong C skills.
Real world outcome:
You will run ./prometheus_client and it will print the full, unformatted JSON response from the Prometheus API for a query like node_cpu_seconds_total.
Implementation Hints:
- Your HTTP request string will look something like this:
"GET /api/v1/query?query=up HTTP/1.0\r\nHost: localhost:9090\r\n\r\n" - You must
send()this exact string over the socket. - The server’s response will include HTTP headers followed by a blank line, then the JSON body. Your code will need to read everything, but for now, just printing it all is fine.
- Use
reallocto grow your response buffer as you receive more data fromrecv().
Learning milestones:
- You successfully connect to the Prometheus server → Your socket and connection logic is correct.
- You send a valid HTTP request and get a
200 OKresponse → Your HTTP formatting is correct. - You can read and print the entire JSON body → Your response handling loop is working.
Project 2: The JSON Data Parser
- File: LEARN_GRAFANA_IN_C.md
- Main Programming Language: C
- Alternative Programming Languages: N/A
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 3: Advanced
- Knowledge Area: Data Structures / Parsing
- Software or Tool: C,
cJSON(recommended) - Main Book: The
cJSONdocumentation on GitHub.
What you’ll build: You will extend Project 1. After receiving the JSON response, you will use a parser to navigate the JSON structure and extract only the time-series data points—the [timestamp, value] pairs—into an array of C structs.
Why it teaches data processing: Raw data is useless. This project teaches you how to take a common, semi-structured data format (JSON) and turn it into a strongly-typed, easy-to-use data structure in C, which is the necessary next step for any kind of processing or rendering.
Core challenges you’ll face:
- Integrating a single-header library → maps to learning how to include and use a small, third-party utility like
cJSON.h. - Navigating a nested JSON object → maps to using the library’s functions (
cJSON_GetObjectItemCaseSensitive,cJSON_GetArrayItem, etc.) to traverse the path to the data you need (e.g.,data.result[0].values). - Creating a dynamic array of structs → maps to allocating memory for your time-series data (
struct DataPoint { double timestamp; double value; }) and growing it as you parse.
Key Concepts:
- JSON Data Structure:
json.org. - Tree Traversal: The logic of navigating the parsed JSON object is a form of tree traversal.
Difficulty: Advanced Time estimate: 1 week Prerequisites: Project 1.
Real world outcome: Your program will now output a clean list of timestamp-value pairs, ready for visualization:
Timestamp: 1698400000, Value: 543.21
Timestamp: 1698400015, Value: 544.98
...
Implementation Hints:
- Download
cJSON.candcJSON.hand add them to your project. - First, parse the entire response body with
cJSON_Parse(). - Then, navigate down. A typical Prometheus response is
{ "status": "success", "data": { "resultType": "matrix", "result": [ { "metric": {...}, "values": [ [ts, val], [ts, val], ... ] } ] } }. - Loop through the
valuesarray, extracting each timestamp and value and storing them in your ownstruct.
Learning milestones:
- You can parse the response string into a
cJSONobject without errors → The data is valid JSON. - You can extract a specific field, like
"status"→ You understand basic object traversal. - You can iterate through the
valuesarray → You can handle JSON arrays. - You have a clean
DataPointstruct array populated with all the time-series data → Your data is now fully processed and ready for the next stage.
Project 3: The ASCII Graph Renderer
- File: LEARN_GRAFANA_IN_C.md
- Main Programming Language: C
- Alternative Programming Languages: N/A
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 1. The “Resume Gold”
- Difficulty: Level 2: Intermediate
- Knowledge Area: Computer Graphics / Algorithms
- Software or Tool: C
- Main Book: N/A (Online articles on basic plotting algorithms).
What you’ll build: A C function that takes an array of DataPoint structs (from Project 2), a width, and a height, and prints a time-series graph to the console using only ASCII characters.
Why it teaches rendering logic: This is the core of visualization. It forces you to think about mapping a data space to a view space. You will implement the fundamental logic of scaling, normalization, and coordinate calculation that every graphics engine, from Grafana to a video game, performs.
Core challenges you’ll face:
- Finding data boundaries → maps to iterating through your data to find the min/max timestamp and the min/max value.
- Scaling and mapping coordinates → maps to writing the formula to convert a timestamp into a column index (x-coordinate) and a data value into a row index (y-coordinate).
- Drawing on a 2D grid → maps to creating a
char grid[HEIGHT][WIDTH], filling it with spaces, and then placing an asterisk*at each calculated(x, y)coordinate. - Handling the inverted Y-axis → maps to remembering that in a 2D array, row 0 is the top, so you must flip your Y-coordinate calculation (
y = HEIGHT - 1 - scaled_y).
Key Concepts:
- Linear Interpolation (Lerp): The mathematical basis for scaling a value from one range to another.
- 2D Array Manipulation: A core C programming skill.
Difficulty: Intermediate Time estimate: Weekend Prerequisites: Strong C array and pointer skills.
Real world outcome: Your program will produce a text-based graph on the console, giving you a recognizable shape of your data.
| *
| * *
| *************** *
|*
+--------------------------------------
Implementation Hints:
- Create a function
void render_ascii(DataPoint *data, int count, int width, int height). - Inside, first find
min_time,max_time,min_val,max_val. - For each
pointindata:x = (point.timestamp - min_time) / (max_time - min_time) * (width - 1);y = (point.value - min_val) / (max_val - min_val) * (height - 1);grid[height - 1 - y][x] = '*';
- Print the grid row by row.
Learning milestones:
- You can correctly calculate the bounds of your dataset → The first step of scaling is complete.
- You can map data points to grid coordinates → Your scaling logic is correct.
- The final printed grid shows a recognizable shape of the data → Your rendering engine works.
Project 4: The SVG Vector Graphics Renderer
- File: LEARN_GRAFANA_IN_C.md
- Main Programming Language: C
- Alternative Programming Languages: N/A
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 2. The “Micro-SaaS / Pro Tool”
- Difficulty: Level 3: Advanced
- Knowledge Area: Computer Graphics / File Formats
- Software or Tool: C
- Main Book: MDN Web Docs for SVG.
What you’ll build: A replacement for the ASCII renderer. This new C function will take the same array of DataPoint structs but instead of printing to the console, it will write a valid .svg file to disk that represents the time-series graph.
Why it teaches advanced rendering: This moves from a conceptual text graph to a real, scalable, vector graphics format. SVG is just XML, so it can be generated as a text file from C. This teaches you how to programmatically generate a standard image format.
Core challenges you’ll face:
- Generating XML/Text → maps to using
fprintfto write the SVG header, footer, and element tags to a file. - Using the SVG
<polyline>element → maps to learning that a polyline takes a single attributepointswhich is a long string of “x,y” coordinates. - Transforming coordinates → maps to scaling your data to fit a pixel canvas (e.g., 800x600) and remembering that the SVG coordinate system has (0,0) at the top-left.
Key Concepts:
- SVG File Format: MDN - SVG Tutorial
<polyline>element: MDN -<polyline>- String Formatting in C:
fprintf,snprintf.
Difficulty: Advanced Time estimate: Weekend Prerequisites: Project 3.
Real world outcome:
Your program will generate a graph.svg file. You can open this file in any web browser, and you will see a clean, sharp, vector line graph of your data.
Implementation Hints:
- Your C function will open a file
graph.svgfor writing. fprintf(f, "<svg width='800' height='600' xmlns='http://www.w3.org/2000/svg'>\n");- Create a large character buffer. Loop through your data points, scaling them to the 800x600 coordinate space. For each point, use
sprintfto append “ %d,%d”`, to the buffer. fprintf(f, "<polyline points='%s' stroke='blue' fill='none' />\n", point_buffer);fprintf(f, "</svg>\n");- Close the file.
Learning milestones:
- Your program generates a file that is a valid SVG → Your header/footer and basic syntax are correct.
- Opening the SVG file shows a line → You are correctly formatting the
pointsattribute. - The shape of the line accurately represents the data from Prometheus → Your scaling and coordinate mapping logic is correct for a graphical canvas.
Summary
| Project | Main Concept | Core Skill | Difficulty |
|---|---|---|---|
| 0. Environment Setup | Time-Series Database | Docker, Prometheus | Intermediate |
| 1. Prometheus HTTP Client | Low-Level Networking | C Socket Programming | Advanced |
| 2. JSON Data Parser | Data Processing | Structs & Parsing | Advanced |
| 3. ASCII Graph Renderer | Visualization Logic | Algorithms, 2D Arrays | Intermediate |
| 4. SVG Vector Renderer | Graphics File Formats | String Generation, SVG | Advanced |
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