LEARN FEATURE FLAG ENGINEERING
In the early days of web development, deploying meant releasing. If you pushed code, the users saw it. If there was a bug, you had to roll back the entire deployment. Feature flags (or Feature Toggles) decouple these two events.
Learn Feature Flag Management: From Zero to Feature Engineering Master
Goal: Deeply understand the architecture of high-performance feature flag systems. You will transition from simple boolean toggles to building a distributed, low-latency evaluation engine capable of complex targeting, deterministic rollouts, and global âkill switchâ capabilities, ensuring you can manage production risk at scale.
Why Feature Flag Management Matters
In the early days of web development, âdeployingâ meant âreleasing.â If you pushed code, the users saw it. If there was a bug, you had to roll back the entire deployment. Feature flags (or Feature Toggles) decouple these two events.
Companies like Facebook, Netflix, and Flickr pioneered this to enable Continuous Deployment. They can deploy code to production 50 times a day, but only âturn onâ features when they are ready.
What understanding this unlocks:
- Risk Mitigation: Turn off a broken feature in milliseconds without a re-deploy.
- Canary Releases: Show a feature to 1% of users first to monitor performance.
- Trunk-Based Development: Merge incomplete features into
mainsafely behind a flag. - A/B Testing: Use flags to measure which version of a feature performs better.
- Entitlements: Manage âProâ vs âBasicâ features through the same system.
Core Concept Analysis
The Decoupling Architecture
[ Control Plane (Admin UI) ] <-- Product Manager sets rules
|
v
[ Distribution Layer (API/CDN) ] <-- Rules pushed to the edge
|
v
[ SDK / Evaluation Engine ] <-- Lives INSIDE your app
|
v
[ Your Application Code ] <-- if (sdk.isEnabled("new_ui")) { ... }
Fundamental Building Blocks
1. The Evaluation Engine
This is the âbrain.â It takes a Flag Definition (rules) and a User Context (ID, email, country) and returns a boolean or value.
CRITICAL: For performance, evaluation happens locally in the SDK, not via a network call to the server for every if statement.
2. Deterministic Hashing (For Rollouts)
How do you ensure user â123â always sees the same version of a 10% rollout?
You hash the UserID + FlagKey and check the modulo:
hash("user123" + "new_button_color") % 100 < 10 => User is in the 10% group
3. Targeting Rules
The engine must support complex logic:
user_idis in[1, 5, 10](Beta testers)emailends with@company.com(Internal employees)version>=2.0.0(App version targeting)country==US(Geo-fencing)
4. The Kill Switch
A global override that bypasses all rules to force a flag to false. This is the âPanic Buttonâ for SREs.
The Feature Flag Lifecycle
1. DEFINE -> "New Checkout" flag created in UI.
2. TARGET -> Rules: "Internal users only" or "10% of Canada".
3. DEPLOY -> Code merged to main and deployed to production (Flag is OFF).
4. EXPOSE -> Toggle ON for specific segments.
5. MONITOR -> Check error rates/latency for the flagged group.
6. ROLLOUT -> Gradually increase 10% -> 50% -> 100%.
7. CLEANUP -> Remove the `if` statement from code (The "Technical Debt" phase).
Concept Summary Table
| Concept Cluster | What You Need to Internalize |
|---|---|
| Local Evaluation | Flags are evaluated in-memory within the app to avoid millisecond latencies on every check. |
| State Sync | How the SDK stays updated (Polling vs. Streaming/SSE) without overloading the server. |
| Contextual Targeting | Passing user attributes into the engine to make granular decisions. |
| Deterministic Rollouts | Using consistent hashing to ensure a userâs experience doesnât flicker. |
| Default Fallbacks | What happens if the FF server is unreachable? Your code must have a safe default. |
Deep Dive Reading by Concept
Foundation
| Concept | Book & Chapter |
|---|---|
| Feature Toggles | âContinuous Deliveryâ by Jez Humble & David Farley â Ch. 12: âManaging Infrastructure and Environmentsâ |
| Decoupling Release | âAccelerateâ by Nicole Forsgren â Ch. 5: âArchitectureâ |
Systems & Performance
| Concept | Book & Chapter |
|---|---|
| Hashing & Distribution | âDesigning Data-Intensive Applicationsâ by Martin Kleppmann â Ch. 6: âPartitioningâ (for understanding deterministic distribution) |
| Local Caching | âHigh Performance Browser Networkingâ by Ilya Grigorik â Ch. 16: âHTTP Cacheâ |
Essential Reading Order
- The Core Philosophy (Day 1):
- Martin Fowlerâs article: âFeature Togglesâ
- Strategy (Week 1):
- Continuous Delivery Ch. 12 (Humble/Farley)
- Engineering Reality (Week 2):
- LaunchDarklyâs Engineering blog on âConsistent Hashingâ
- Pete Hodgsonâs patterns for Feature Toggles.
Project List
Projects are ordered from fundamental logic to distributed systems complexity.
Project 1: The Hardcoded Toggle (Understanding State)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Go
- Alternative Programming Languages: C#, TypeScript, Rust
- Coolness Level: Level 1: Pure Corporate Snoozefest
- Business Potential: 1. The âResume Goldâ
- Difficulty: Level 1: Beginner
- Knowledge Area: State Management
- Software or Tool: Standard Library
- Main Book: âCode Complete, 2nd Editionâ by Steve McConnell
What youâll build: A simple configuration-driven feature toggle system where flags are loaded from a local file at startup and checked via a central FeatureManager.
Why it teaches FF: It introduces the core âinterfaceâ of a feature flag. You learn that your application code shouldnât know how a flag is decided, only that it exists.
Core challenges youâll face:
- Interface Design: Designing a clean
IsEnabled(flagName)API. - Hot-Reloading: Trying to change the config file and having the app update without restarting (Signal handling or polling).
- Type Safety: How do you handle non-existent flags without crashing?
Key Concepts:
- Configuration Management: Code Complete Ch. 18 (External Configuration)
- Singleton/Service Pattern: Design Patterns by Gamma et al. (For the Manager)
Difficulty: Beginner Time estimate: 2-4 hours Prerequisites: Basic file I/O and JSON/YAML parsing.
Real World Outcome
You will have a program that behaves differently based on a configuration file. You can âreleaseâ a new feature by simply editing a text file while the program is running.
Example Output:
# config.json: {"new_dashboard": false}
$ ./my_app
[INFO] Welcome to the Classic Dashboard.
# (Edit config.json: set new_dashboard to true)
$ kill -HUP $(pgrep my_app) # Trigger a reload
[INFO] Welcome to the NEW V2 DASHBOARD!
The Core Question Youâre Answering
âHow can I change my applicationâs behavior without changing its code?â
Before you write any code, sit with this question. Most developers think of code as static once compiled. A feature flag turns code into a dynamic system where logic paths can be swapped at runtime.
Project 2: The Contextual Rule Engine (Targeting)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: TypeScript (Node.js)
- Alternative Programming Languages: Python, Java
- Coolness Level: Level 2: Practical but Forgettable
- Business Potential: 2. The âMicro-SaaS / Pro Toolâ
- Difficulty: Level 2: Intermediate
- Knowledge Area: Logical Parsing
- Software or Tool: JSON Logic or custom parser
- Main Book: âCompilers: Principles, Techniques, and Toolsâ (The Dragon Book)
What youâll build: A system where flags arenât just true/false, but based on Rules. e.g., âFlag is ON if user.email ends with @company.comâ.
Why it teaches FF: This is the heart of âTargeting.â Youâll learn how to represent complex business logic as data structures (JSON) and evaluate them against a âContextâ object.
Core challenges youâll face:
- Rule Evaluator: Implementing
AND,OR,IN,CONTAINSlogic in a generic way. - Context Injection: How to pass the current userâs data into the engine without polluting your entire codebase.
- Performance: Evaluating 100 rules in < 1ms.
Key Concepts:
- Predicate Logic: How to represent
(A and B) or Cin JSON. - Dynamic Evaluation: Building a safe âinterpreterâ for your rules.
Difficulty: Intermediate Time estimate: 1 weekend Prerequisites: Understanding of JSON, recursion, and boolean logic.
Real World Outcome
Youâll build a CLI tool where you can âtestâ user profiles against a rule set.
Example Output:
$ ./ff_tester --rules rules.json --user "{ \"email\": \"alice@google.com\", \"country\": \"US\" }"
Checking flag: "enable_beta_ui"...
Rule: user.email endsWith "@google.com"
Result: ENABLED (User is internal)
$ ./ff_tester --rules rules.json --user "{ \"email\": \"bob@other.com\", \"country\": \"UK\" }"
Result: DISABLED (No rules matched)
Project 3: The Deterministic Rollout (Hashing)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Rust
- Alternative Programming Languages: Go, C++
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 1. The âResume Goldâ
- Difficulty: Level 3: Advanced
- Knowledge Area: Mathematics / Hashing
- Software or Tool: MurmurHash3 or SHA-1
- Main Book: âDesigning Data-Intensive Applicationsâ by Martin Kleppmann
What youâll build: A percentage-based rollout engine. Given a flag set to â20%â, the same UserID must always get the same result, but across 1000 users, exactly ~200 should have it enabled.
Why it teaches FF: This teaches you why simple random numbers (Math.random() < 0.2) are dangerous for feature flags (they cause âflickeringâ). Youâll master deterministic distribution.
Core challenges youâll face:
- Hash Collisions: Ensuring âFlag Aâ and âFlag Bâ donât enable for the exact same 20% of users (Salted hashing).
- Floating Point Math: Converting a large hash integer into a 0-100 percentage accurately.
- Stickiness: Verifying that a userâs experience stays the same even if other users are added.
Key Concepts:
- Consistent Hashing: Using salts to differentiate flags.
- Probability Distribution: Verifying your hash function is âuniform.â
Difficulty: Advanced Time estimate: 1 weekend Prerequisites: Basic understanding of hashing (MD5/SHA/Murmur).
Real World Outcome
A simulation tool that runs 10,000 âusersâ through a 15% rollout and prints a histogram showing the distribution.
Example Output:
$ ./rollout_sim --percentage 15 --flag "payment_v2"
Processing 10,000 users...
User 1 (id: "u1"): OFF
User 2 (id: "u2"): ON
...
Summary:
- Enabled: 1,504 (15.04%)
- Disabled: 8,496 (84.96%)
- Stickiness Check: User "u2" re-run => ON (Verified)
Project 4: The Evaluation SDK (Concurrency & Fallbacks)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Java or C#
- Alternative Programming Languages: Go, Swift
- Coolness Level: Level 2: Practical but Forgettable
- Business Potential: 4. The âOpen Coreâ Infrastructure
- Difficulty: Level 3: Advanced
- Knowledge Area: Software Architecture / Thread Safety
- Software or Tool: Thread-safe Maps (ConcurrentHashMap)
- Main Book: âJava Concurrency in Practiceâ by Brian Goetz
What youâll build: A thread-safe client library (SDK) that can be embedded in an app. It must store flag data in memory, allow for atomic updates, and provide âdefault valuesâ when a flag is missing.
Why it teaches FF: Youâll learn the difference between âraw logicâ and a âproduction-ready library.â Youâll deal with race conditions (updating flags while evaluating them) and the âBootstrappingâ problem.
Core challenges youâll face:
- Thread Safety: Reading from the flag cache while a background thread is updating it.
- Bootstrapping: What does the app do in the first 50ms before the flags have loaded?
- Error Boundaries: If the SDK throws an exception, the host app must not crash.
Key Concepts:
- Read-Write Locks: Optimizing for high-read, low-write scenarios.
- Graceful Degradation: The âSafety Netâ pattern.
Difficulty: Advanced Time estimate: 1-2 weeks Prerequisites: Multi-threading basics, synchronization primitives.
Project 5: The Management API (Control Plane)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Go (Gin or Echo)
- Alternative Programming Languages: Node.js (Express), Python (FastAPI)
- Coolness Level: Level 2: Practical but Forgettable
- Business Potential: 3. The âService & Supportâ Model
- Difficulty: Level 2: Intermediate
- Knowledge Area: Backend API Design
- Software or Tool: PostgreSQL
- Main Book: âDesigning Web APIsâ by Brenda Jin
What youâll build: A RESTful API that allows administrators to create flags, define rules, and manage rollouts. This is the âbrainâ that stores the source of truth.
Why it teaches FF: Youâll learn how to model feature flags as database entities and how to structure the data for efficient distribution to thousands of SDKs.
Core challenges youâll face:
- Schema Design: How to store hierarchical rules (JSONB vs. Relational tables).
- Validation: Ensuring rules are logically sound before saving (e.g., no infinite loops).
- Security: Preventing unauthorized users from toggling production flags.
Key Concepts:
- Resource Versioning: Incrementing a
versionfield every time a flag changes. - Audit Logs: Tracking WHO changed WHAT and WHY.
Difficulty: Intermediate Time estimate: 1 week Prerequisites: SQL, REST API fundamentals.
Real World Outcome
A set of API endpoints where you can manage your system.
Example Output:
$ curl -X POST /api/v1/flags -d '{"key": "promo_banner", "state": "OFF"}'
$ curl -X GET /api/v1/flags/promo_banner
{
"key": "promo_banner",
"state": "OFF",
"version": 1,
"updated_at": "2025-12-28T10:00:00Z"
}
Project 6: Real-time Sync with SSE (The Distribution Layer)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Node.js or Go
- Alternative Programming Languages: Python (Aiohttp)
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 4. The âOpen Coreâ Infrastructure
- Difficulty: Level 3: Advanced
- Knowledge Area: Real-time Networking
- Software or Tool: Server-Sent Events (SSE)
- Main Book: âHigh Performance Browser Networkingâ by Ilya Grigorik
What youâll build: A system that pushes flag updates to connected SDKs in real-time. When a flag is toggled in the API, all running apps should update their local cache within < 500ms.
Why it teaches FF: Youâll understand the tradeoff between Polling (simple but heavy) and Streaming (complex but efficient). This is how professional tools like LaunchDarkly work.
Core challenges youâll face:
- Connection Management: Handling thousands of persistent SSE connections.
- Reconnection Logic: Ensuring SDKs donât miss updates when the internet drops.
- Fan-out: Efficiently broadcasting a single change to 10,000 clients.
Key Concepts:
- Server-Sent Events (SSE): Why itâs better than WebSockets for uni-directional updates.
- Pub/Sub (Redis): Bridging the API to the Streaming server.
Difficulty: Advanced Time estimate: 1-2 weeks Prerequisites: Understanding of HTTP persistent connections and Pub/Sub patterns.
Real World Outcome
Youâll see a log of updates being pushed to âSDK Clientsâ instantly.
Example Output:
[API] Flag "new_checkout" toggled ON.
[STREAM] Broadcasting change to 142 clients...
[CLIENT 1] Received update: new_checkout=ON (Version 5)
[CLIENT 2] Received update: new_checkout=ON (Version 5)
# Latency: 12ms
Project 7: The Admin Dashboard (UI)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: React or Vue
- Alternative Programming Languages: Svelte, Alpine.js
- Coolness Level: Level 2: Practical but Forgettable
- Business Potential: 2. The âMicro-SaaS / Pro Toolâ
- Difficulty: Level 2: Intermediate
- Knowledge Area: Frontend / UX
- Software or Tool: Tailwind CSS
- Main Book: âRefactoring UIâ by Adam Wathan & Steve Schoger
What youâll build: A visual interface for your management API. It needs a âKill Switchâ button, rule builders, and an activity log.
Why it teaches FF: Youâll learn that Feature Flags are a product management tool, not just an engineering tool. The UI must make complex rules understandable to non-coders.
Core challenges youâll face:
- Complex Form State: Building a UI for nested rules (e.g., âIf A and (B or C)â).
- Safety UX: Adding âDouble Confirmationâ or âProtected Windowsâ for critical flags.
- Real-time Feedback: Showing that a flag is currently âActiveâ in production.
Key Concepts:
- Visual Programming: Representing logic as UI components.
- State Feedback: Reflecting backend changes in the UI immediately.
Difficulty: Intermediate Time estimate: 1 week Prerequisites: Modern Frontend framework (React/Vue).
Real World Outcome
A polished dashboard where a Product Manager can safely toggle a âKill Switchâ for the entire site.
Example Output:
- A big red âPANIC: DISABLE ALL FLAGSâ button.
- A visual breakdown of a 20% rollout (Pie chart).
- A searchable list of all flags with their current production status.
Project 8: The Edge Proxy (Performance at Scale)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Rust or C++
- Alternative Programming Languages: OpenResty (Lua), Go
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 5. The âIndustry Disruptorâ
- Difficulty: Level 4: Expert
- Knowledge Area: Systems Programming / CDNs
- Software or Tool: Redis or Cloudflare Workers
- Main Book: âSystems Performanceâ by Brendan Gregg
What youâll build: A proxy that sits between your SDKs and your API. It caches flag data at the âEdgeâ and serves it with sub-millisecond latency. It should also perform some evaluation logic to reduce the payload sent to the client.
Why it teaches FF: This teaches you the Global Scale problem. How do you serve flags to 1 million users in Japan when your database is in New York?
Core challenges youâll face:
- Cache Invalidation: How do you âpurgeâ the edge cache instantly when a flag changes?
- Read-Through Caching: Efficiently fetching from the source of truth only when necessary.
- Data Locality: Using Redis as a distributed cache.
Key Concepts:
- Distributed Caching: Eventual vs. Strong consistency in flag delivery.
- Edge Computing: Moving logic closer to the user.
Difficulty: Expert Time estimate: 2 weeks Prerequisites: Experience with Caching, Proxies, and basic Systems programming.
Project 9: The Domain-Specific Language (Advanced Rules)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Rust or ANTLR (any language)
- Alternative Programming Languages: Go, Python (Lark)
- Coolness Level: Level 5: Pure Magic (Super Cool)
- Business Potential: 5. The âIndustry Disruptorâ
- Difficulty: Level 4: Expert
- Knowledge Area: Compilers / Language Design
- Software or Tool: ANTLR or custom Lexer/Parser
- Main Book: âLanguage Implementation Patternsâ by Terence Parr
What youâll build: A custom, human-readable language for defining flag rules. Instead of complex JSON, users write: IF country == "UK" AND (device == "mobile" OR user_id % 10 == 0) THEN "v2" ELSE "v1".
Why it teaches FF: This is how enterprise-grade FF platforms (like Optimizely) handle massive rule sets. Youâll learn how to transform text into an Abstract Syntax Tree (AST) that the evaluation engine can execute instantly.
Core challenges youâll face:
- Lexing & Parsing: Converting a string of text into logical tokens.
- Type Checking: Ensuring the rule doesnât compare a âstringâ to an âintegerâ incorrectly.
- AST Execution: Traversing the tree to get a result.
Key Concepts:
- AST (Abstract Syntax Tree): The internal representation of logic.
- Recursive Descent Parsing: A common technique for building parsers.
Difficulty: Expert Time estimate: 2 weeks Prerequisites: Data structures (Trees), basic parsing concepts.
Real World Outcome
A rule engine that accepts a string and a context, returning the decision.
Example Output:
$ ./rule_engine --eval "user.age > 18 AND user.verified == true" --context '{"age": 21, "verified": true}'
Result: TRUE
$ ./rule_engine --eval "user.age > 18 AND user.verified == true" --context '{"age": 15, "verified": true}'
Result: FALSE
Project 10: Impression Tracking (Analytics Integration)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Go or Node.js
- Alternative Programming Languages: Java, Rust
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 2. The âMicro-SaaS / Pro Toolâ
- Difficulty: Level 3: Advanced
- Knowledge Area: Data Pipelines / Observability
- Software or Tool: Apache Kafka or RabbitMQ
- Main Book: âDesigning Data-Intensive Applicationsâ by Martin Kleppmann
What youâll build: A system that records exactly WHICH user saw WHICH flag at WHICH time. This âImpressionâ data is vital for A/B testing and debugging.
Why it teaches FF: Youâll learn the importance of Observability. A feature flag without tracking is a blind switch. You need to know if the âNew UIâ is actually being shown and if itâs causing errors.
Core challenges youâll face:
- High Volume: Handling 100,000 âimpressionsâ per second without slowing down the app.
- Buffering & Batching: Sending data from the SDK in batches to save network bandwidth.
- De-duplication: Ensuring you donât record the same user/flag pair 1000 times a second.
Key Concepts:
- Event Sourcing: Treating impressions as a stream of facts.
- Batching Algorithms: Trade-off between data freshness and network efficiency.
Difficulty: Advanced Time estimate: 1-2 weeks Prerequisites: Message queues (Kafka/RMQ), basic data pipeline knowledge.
Real World Outcome
A dashboard showing âLive Impressionsâ as users navigate your app.
Example Output:
[IMP] User "u123" exposed to "payment_v2" (Control Group)
[IMP] User "u456" exposed to "payment_v2" (Treatment Group)
[STATS] payment_v2: 5,000 exposures in last 60s.
Project 11: The Distributed Kill Switch (Panic Mode)
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: Go or Erlang
- Alternative Programming Languages: Elixir, Rust
- Coolness Level: Level 4: Hardcore Tech Flex
- Business Potential: 3. The âService & Supportâ Model
- Difficulty: Level 3: Advanced
- Knowledge Area: Distributed Systems / Reliability
- Software or Tool: Redis or Etcd
- Main Book: âSite Reliability Engineeringâ by Google (The OâReilly book)
What youâll build: A global override system. When an SRE hits the âPanicâ button, a signal is sent through a separate, high-priority channel (bypassing normal flag logic) to force specific flags to OFF across all global instances.
Why it teaches FF: This is about Safety. Youâll learn how to build systems that work even when the main control plane is failing.
Core challenges youâll face:
- Out-of-band Signaling: Using a lightweight channel (like Redis Pub/Sub or UDP) for speed.
- State Conflict: What happens if the API says âONâ but the Panic Button says âOFFâ?
- Propagation Speed: Getting the âKillâ signal to 1000 servers in < 100ms.
Key Concepts:
- Fail-Safe Design: Defaulting to the safest state.
- Control Theory: Feedback loops in distributed systems.
Difficulty: Advanced Time estimate: 1 week Prerequisites: Network sockets, concurrency, SRE mindset.
Real World Outcome
A CLI command that instantly disables a feature across a mock cluster of 10 nodes.
Example Output:
$ ./panic --kill "login_v2"
[PANIC] Broadcasted KILL login_v2 to 10 nodes.
[NODE 1] ACK: login_v2 is now FORCED OFF.
[NODE 2] ACK: login_v2 is now FORCED OFF.
...
# All nodes disabled in 45ms.
Project 12: Secret Management & SDK Security
- File: LEARN_FEATURE_FLAG_ENGINEERING.md
- Main Programming Language: TypeScript (React Native or Browser)
- Alternative Programming Languages: Swift, Kotlin
- Coolness Level: Level 3: Genuinely Clever
- Business Potential: 3. The âService & Supportâ Model
- Difficulty: Level 3: Advanced
- Knowledge Area: Cybersecurity
- Software or Tool: JWT or HMAC
- Main Book: âFoundations of Information Securityâ by Jason Andress
What youâll build: A secure distribution system for âClient-sideâ SDKs (mobile/web). It must ensure that users cannot âseeâ flags they arenât supposed to know about (e.g., hidden internal features) by sniffing network traffic.
Why it teaches FF: Youâll learn the security difference between Server-side SDKs (safe) and Client-side SDKs (unsafe). Youâll implement âFlag Scrubbingâ and signed payloads.
Core challenges youâll face:
- Data Scrubbing: Only sending the flags relevant to the current user to the client.
- Payload Signing: Using HMAC to ensure the flags havenât been tampered with.
- Secret Leaks: Preventing the âAPI Keyâ from being stolen and used to toggle flags.
Key Concepts:
- Least Privilege: Donât send data the client doesnât need.
- HMAC (Hash-based Message Authentication Code): Verifying integrity.
Difficulty: Advanced Time estimate: 1 week Prerequisites: Basic cryptography (Hashing, HMAC), JWT knowledge.
Project Comparison Table
| Project | Difficulty | Time | Depth of Understanding | Fun Factor |
|---|---|---|---|---|
| 1. Hardcoded Toggle | Level 1 | 4h | â | đ˘ |
| 2. Contextual Rules | Level 2 | 2d | ââ | đ˘đ˘ |
| 3. Deterministic Hashing | Level 3 | 2d | ââââ | đ˘đ˘đ˘ |
| 4. Evaluation SDK | Level 3 | 1w | âââ | đ˘đ˘ |
| 5. Management API | Level 2 | 1w | ââ | đ˘ |
| 6. Real-time Sync | Level 3 | 2w | ââââ | đ˘đ˘đ˘đ˘ |
| 7. Admin Dashboard | Level 2 | 1w | â | đ˘đ˘ |
| 8. Edge Proxy | Level 4 | 2w | âââââ | đ˘đ˘đ˘đ˘ |
| 9. DSL Rules | Level 4 | 2w | âââââ | đ˘đ˘đ˘đ˘đ˘ |
| 10. Impression Tracking | Level 3 | 1w | âââ | đ˘đ˘ |
| 11. Panic Button | Level 3 | 1w | ââââ | đ˘đ˘đ˘đ˘ |
| 12. SDK Security | Level 3 | 1w | âââ | đ˘đ˘ |
Recommendation
Where to start?
- If you are a Backend Engineer: Start with Project 3 (Hashing) and Project 6 (SSE Sync). These cover the most important distributed systems concepts of FF.
- If you are a Full-stack Developer: Build Project 2 (Contextual Rules) followed by Project 7 (Dashboard) to see the full âControl Plane to Evaluationâ flow.
- If you want to understand âSystemsâ: Jump straight to Project 8 (Edge Proxy) and Project 9 (DSL).
Final Overall Project: âFlagForgeâ - The Enterprise Platform
What youâll build: A complete, self-hosted feature flag platform. It includes:
- A Go-based API with Postgres for flag storage.
- A React Dashboard with a visual rule builder.
- A Rust Edge Proxy that serves flags via SSE.
- An SDK Implementation in at least two languages (e.g., TypeScript and Go) that supports deterministic rollouts, local evaluation, and impression tracking.
Why it teaches FF: This forces you to integrate every single concept. Youâll deal with the Distribution Problem: how to get a rule changed in the UI, saved in DB, pushed to the Proxy, and received by the SDK in under 1 second.
Success Criteria:
- Toggle a flag in the UI; see the âNew Featureâ appear in a running app within 1 second.
- Run a 20% rollout and verify exactly ~20% of users see the feature.
- Hit the âPanicâ button and see all apps revert to âDefaultâ immediately.
- Zero network calls to the API/Proxy during
isEnabled()checks (verified with a profiler).
Summary
This learning path covers Feature Flag Engineering through 12 hands-on projects.
| # | Project Name | Main Language | Difficulty | Time Estimate |
|---|---|---|---|---|
| 1 | Hardcoded Toggle | Go | Level 1 | 4h |
| 2 | Contextual Rules | TypeScript | Level 2 | 2d |
| 3 | Deterministic Hashing | Rust | Level 3 | 2d |
| 4 | Evaluation SDK | Java | Level 3 | 1w |
| 5 | Management API | Go | Level 2 | 1w |
| 6 | Real-time Sync (SSE) | Node.js | Level 3 | 2w |
| 7 | Admin Dashboard | React | Level 2 | 1w |
| 8 | Edge Proxy | Rust | Level 4 | 2w |
| 9 | DSL Rule Language | Rust | Level 4 | 2w |
| 10 | Impression Tracking | Go | Level 3 | 1w |
| 11 | Distributed Kill Switch | Go | Level 3 | 1w |
| 12 | SDK Security | TypeScript | Level 3 | 1w |
Recommended Learning Path
For beginners: Start with projects #1, #2, #5, #7. For intermediate: Focus on projects #3, #4, #6, #10. For advanced: Master projects #8, #9, #11, #12.
Expected Outcomes
After completing these projects, you will:
- Understand the difference between Server-side and Client-side evaluation.
- Be able to implement deterministic rollouts using consistent hashing.
- Build low-latency distribution systems using SSE and Edge Caching.
- Understand the security implications of feature flag distribution.
- Be capable of building or maintaining an enterprise-grade FF platform.
Youâll have built a portfolio of working components that demonstrate deep mastery of production release management from first principles.
```