Project 1: The WAV Player
A command-line program that reads an uncompressed 16-bit PCM WAV file and plays it through your speakers using the native OS audio API.
Quick Reference
| Attribute | Value |
|---|---|
| Primary Language | C |
| Alternative Languages | N/A |
| Difficulty | Level 3: Advanced |
| Time Estimate | 1-2 weeks |
| Knowledge Area | Low-Level System APIs / Audio Programming |
| Tooling | ALSA (Linux), Core Audio (macOS), or WASAPI (Windows) |
| Prerequisites | Strong C programming skills, including pointers and structs. |
What You Will Build
A command-line program that reads an uncompressed 16-bit PCM WAV file and plays it through your speakers using the native OS audio API.
Why It Matters
This project builds core skills that appear repeatedly in real-world systems and tooling.
Core Challenges
- Parsing the WAV header → maps to reading the first 44 bytes of the file to get format, sample rate, channels, etc.
- Interfacing with the native audio API → maps to the multi-step process of opening a PCM device, allocating hardware parameters, and setting them
- Writing audio data in a loop → maps to reading chunks of the WAV file’s data section and writing them to the audio device’s buffer
- Handling different OS APIs → maps to understanding that this code is inherently non-portable
Key Concepts
- PCM Audio: The digital representation of a waveform.
- ALSA Programming Tutorial (Linux): A good starting point for Linux users.
- Core Audio Overview (macOS): Apple’s documentation on the concepts.
- WASAPI Documentation (Windows): Microsoft’s official documentation.
Real-World Outcome
Deliver a working demo with observable output that proves the feature is correct.
Implementation Guide
- Reproduce the simplest happy-path scenario.
- Build the smallest working version of the core feature.
- Add input validation and error handling.
- Add instrumentation/logging to confirm behavior.
- Refactor into clean modules with tests.
Milestones
- Milestone 1: Minimal working program that runs end-to-end.
- Milestone 2: Correct outputs for typical inputs.
- Milestone 3: Robust handling of edge cases.
- Milestone 4: Clean structure and documented usage.
Validation Checklist
- Output matches the real-world outcome example
- Handles invalid inputs safely
- Provides clear errors and exit codes
- Repeatable results across runs
References
- Main guide:
LEARN_C_MP3_PLAYER_FROM_SCRATCH.md - The official documentation for your OS’s audio API.