Project 2: ANSI Escape Sequence Renderer
Parse ANSI escape sequences and render a terminal buffer.
Quick Reference
| Attribute | Value |
|---|---|
| Difficulty | Advanced |
| Time Estimate | 1 week |
| Language | C (Alternatives: Rust) |
| Prerequisites | Project 1, parsing basics |
| Key Topics | ANSI codes, screen buffers |
1. Learning Objectives
By completing this project, you will:
- Parse ANSI escape sequences accurately.
- Maintain a 2D screen buffer with attributes.
- Implement cursor movement and color changes.
- Render buffer consistently without flicker.
- Handle unknown sequences safely.
2. Theoretical Foundation
2.1 Core Concepts
- Escape Sequences: CSI sequences (ESC [) control cursor, color, erase, and modes.
- Screen Buffer: A terminal is a 2D grid of cells with chars + attributes.
- Attributes: Each cell has foreground, background, and style flags.
2.2 Why This Matters
tmux reconstructs screen state from raw program output. Without accurate ANSI parsing, panes cannot be rendered correctly.
2.3 Common Misconceptions
- “ANSI is just colors”: It drives cursor, erase, and mode changes too.
3. Project Specification
3.1 What You Will Build
A renderer that ingests a byte stream with ANSI codes and outputs the final screen state (for debugging or testing).
3.2 Functional Requirements
- Parse cursor movement (
H,f,A/B/C/D). - Parse clear screen/line (
J,K). - Parse basic colors (
30-37,40-47) and reset (0). - Maintain a fixed-size buffer (e.g., 80x24).
- Render to a debug format (plain grid + attributes).
3.5 Real World Outcome
You can pipe program output into your renderer and see the resolved screen snapshot instead of raw escape codes.
4. Solution Architecture
Input stream -> Parser -> Screen buffer -> Renderer
4.2 Key Components
| Component | Responsibility | Key Decisions |
|---|---|---|
| Parser | Decode CSI sequences | minimal subset |
| Buffer | Store cells | fixed size |
| Renderer | Output state | debug format |
5. Implementation Guide
5.3 The Core Question You Are Answering
“How does a terminal reconstruct screen state from a byte stream?”
5.10 Implementation Phases
Phase 1: Parser
- detect ESC sequences
Phase 2: Buffer
- apply cursor + write ops
Phase 3: Renderer
- dump buffer as text
6. Testing Strategy
- Feed known ANSI strings and compare buffer state.
7. Common Pitfalls and Debugging
- Missing reset handling leaves attributes stuck.
- Cursor out of bounds corrupts buffer.
12. Submission / Completion Criteria
Minimum Viable Completion:
- Cursor movement and clear screen supported
Full Completion:
- Colors and attributes handled