C++ Mastery Projects - Expanded Project Guides
Generated from:
CPP_MASTERY_PROJECTS.md
Overview
This directory contains 13 comprehensive project guides for mastering C++ from first principles to systems-level expertise. Each project is designed to build deep understanding through hands-on implementation, progressively covering:
- Memory Model & Object Lifetime - RAII, ownership, move semantics
- The Type System - Static typing, type deduction, const correctness
- Object-Oriented Programming - Encapsulation, polymorphism, Rule of Zero/Three/Five
- Generic Programming - Templates, metaprogramming, concepts
- Standard Library (STL) - Containers, algorithms, iterators, smart pointers
- Modern C++ (C++11-23) - Move semantics, lambdas, coroutines, modules
- Concurrency - Threads, synchronization, atomics, futures
- Low-Level Control - Manual memory, bit manipulation, inline assembly
Project Index
| # | Project | Difficulty | Time | Key Focus |
|---|---|---|---|---|
| 1 | Command-Line Calculator | Beginner | 1-2 weeks | Parsing, recursion, basic syntax |
| 2 | Memory-Mapped File Reader | Intermediate | 1-2 weeks | Virtual memory, system calls, pointers |
| 3 | Smart Pointer Implementation | Advanced | 2-3 weeks | RAII, move semantics, atomics |
| 4 | Generic Container Library | Advanced | 3-4 weeks | Templates, iterators, exception safety |
| 5 | Thread Pool Library | Advanced | 2-3 weeks | Concurrency, synchronization, futures |
| 6 | JSON Parser Library | Intermediate | 2-3 weeks | Parsing, std::variant, serialization |
| 7 | TCP Chat Server | Advanced | 2-3 weeks | Sockets, I/O multiplexing, protocols |
| 8 | Simple Database Engine | Expert | 1-2 months | B-trees, storage, ACID, WAL |
| 9 | 2D Game Engine | Expert | 2-3 months | ECS, graphics, real-time systems |
| 10 | C++ Compiler Frontend | Master | 3-6 months | Lexing, parsing, type systems, LLVM |
| 11 | HTTP Server Framework | Expert | 1-2 months | HTTP, async I/O, high performance |
| 12 | Template Metaprogramming Library | Master | 1-2 months | TMP, constexpr, zero-cost abstractions |
| 13 | Operating System Kernel (Capstone) | Master | 6-12 months | Bare metal, paging, scheduling |
Learning Paths
Path A: Foundations First (Recommended for Beginners)
Duration: 6-12 months
Phase 1: Core Syntax (1-2 months)
├── P01-command-line-calculator.md
└── P02-memory-mapped-file-reader.md
Phase 2: Modern C++ (2-3 months)
├── P03-smart-pointer-implementation.md
├── P04-generic-container-library.md
└── P05-thread-pool-library.md
Phase 3: Applications (2-3 months)
├── P06-json-parser-library.md
└── P07-tcp-chat-server.md
Phase 4: Systems (3-6 months)
├── P08-simple-database-engine.md
├── P09-2d-game-engine.md
├── P10-cpp-compiler-frontend.md
└── P11-http-server-framework.md
Phase 5: Expert (1-2 months)
├── P12-template-metaprogramming-library.md
└── P13-operating-system-kernel.md
Path B: Systems Focus (For Experienced Programmers)
Duration: 4-8 months
Quick Foundation (2-4 weeks)
└── P03-smart-pointer-implementation.md (Skip P01-P02)
Core Systems (2-3 months)
├── P08-simple-database-engine.md
├── P11-http-server-framework.md
└── P05-thread-pool-library.md
Advanced Systems (2-3 months)
├── P10-cpp-compiler-frontend.md
└── P13-operating-system-kernel.md
Template Mastery (1 month)
└── P12-template-metaprogramming-library.md
Path C: Game Development Focus
Duration: 4-6 months
Essentials (1-2 months)
├── P03-smart-pointer-implementation.md
├── P04-generic-container-library.md
└── P05-thread-pool-library.md
Game Engine (2-3 months)
└── P09-2d-game-engine.md
Performance (1 month)
└── P12-template-metaprogramming-library.md
Prerequisites
Essential Knowledge
- Basic programming concepts (variables, loops, functions)
- Understanding of computer memory (stack vs heap concept)
- Command-line familiarity
- Basic understanding of compilation
Development Environment
- Compiler: GCC 11+, Clang 14+, or MSVC 2022
- Build System: CMake 3.20+ or Make
- Debugger: GDB or LLDB
- Editor: VS Code with C++ extension, or CLion, or Vim/Emacs
Recommended Setup
# Ubuntu/Debian
sudo apt install build-essential cmake gdb
# macOS
xcode-select --install
brew install cmake
# Verify installation
g++ --version # or clang++ --version
cmake --version
How to Use These Guides
For Each Project
- Read the entire guide first - Understand the scope and challenges
- Complete the self-assessment - Ensure prerequisites are met
- Attempt implementation independently - Use hints progressively
- Test thoroughly - Verify expected outputs match
- Review and refactor - Apply learnings from the guide
- Answer interview questions - Solidify understanding
Study Tips
- Build before reading solutions - Struggle is where learning happens
- Use a debugger - Step through code to understand behavior
- Read the book chapters - Theory supports practice
- Document your code - Explaining reinforces understanding
- Compare with professional implementations - After completing
Essential Resources
Books
| Book | Author | Best For | |——|——–|———-| | “C++ Primer Plus” | Stephen Prata | Beginners | | “The C++ Programming Language” | Bjarne Stroustrup | Reference | | “Effective Modern C++” | Scott Meyers | C++11/14/17 | | “C++ Concurrency in Action” | Anthony Williams | Threading | | “C++ Templates: The Complete Guide” | Vandevoorde & Josuttis | Templates | | “Game Engine Architecture” | Jason Gregory | Games | | “Database Internals” | Alex Petrov | Storage | | “Engineering a Compiler” | Cooper & Torczon | Compilers | | “Operating Systems: Three Easy Pieces” | Arpaci-Dusseau | OS |
Online
- cppreference.com - Definitive reference
- C++ Core Guidelines - Best practices
- Compiler Explorer - See generated assembly
- CppCon YouTube - Conference talks
Project Difficulty Legend
| Level | Description | Time Commitment |
|---|---|---|
| Beginner | Basic syntax, fundamental concepts | 1-2 weeks |
| Intermediate | Deeper understanding, some complexity | 2-3 weeks |
| Advanced | Complex concepts, multiple systems | 2-4 weeks |
| Expert | Systems-level, high complexity | 1-3 months |
| Master | Industry-level challenge | 3-12 months |
Start with Project 1 and work your way up. Each project builds on skills from previous ones. By the end, you’ll understand not just how to use C++, but why it’s designed the way it is.